
Any multiplayer format typically rewards players for continuing to play the game, mostly with minor or cosmetic upgrades. In co-operative games like Syndicate, things can rapidly go stale if there’s no incentive to play. However, games like Battlefield 3 offer something more: new weapons for those who play more often and score more kills. This in turn starts a negative cycle- new players with starting weapons and iron sights face more and more difficulty scoring kills on better equipped and more experienced players, which usually tends to frustrates new players. Some of them inevitably give up in frustration, and it’s rather understandable. Game companies such as EA in turn see this as possible revenue, offering up ‘starter packs’ and ‘class kits’ for a nominal fee.

The MMO studio says it’s “unifying legacy expertise with fresh perspectives”

EA is laying off an unknown number of individuals from across its Battlefield teams, including workers at Criterion, Dice, Ripple Effect, and Motive Studios, IGN understands.
When logic meets EA it generates anti-matter ..... so try not to apply it in any meaningful way. Entropy is what matters in there !!
cue the apologist saying that these are mostly just contractors hired for this specific project bla bla bla

The free-to-play reboot topped 15 million players in under three weeks, but EA now claims it needs to reshape the development team.
The community warned them this would happen but nope they knew better they continued with the live service push the made the art style cartoonish and this is the result