
D+PAD Magazine writes:
Thatgamecompany‘s 2012 PlayStation 3 release Journey is what can only be described as the rare instance of a genuinely moving experience in the medium of video games; to achieve this with only music and visuals, and no dialogue or explicit narrative, is a significant achievement. In previous articles I criticised games for being filmlike, and aspiring to copy other media; Journey does not do this. Instead it takes what film has the capacity to do and applies that to the unique capabilities of video games. It does not simply emulate cinema, as a title like Heavy Rain or LA Noire might do, but instead uses the visual language of cinema in conjunction with the unique elements of interactive art.

Shaz from GL: "The way Journey evokes emotions through its narrative without using traditional storytelling methods is something no game has been able to replicate."

The composer behind Journey, Austin Wintory, recently had a chance to revisit the classic game, just in time for its tenth anniversary.
My fav indie game ever, played this on ps4 and ps5. Too bad it does not have a plat trophy.

Jenova Chen told us about the development of the game.