
EDGE- "Journey’s poetic, meditative multiplayer odyssey is a controlled and emotive experience, one that cleverly shaves off the common multiplayer mechanics and interactions that might otherwise jeopardise the singularity of its experience. You can’t talk to fellow players, or immediately identify the strangers with whom you are randomly joined.
But by restricting that palette of interaction, Journey manages to cultivate empathy and cooperation, while straining out the impurities - a delicate act. We catch up with Thatgamecompany’s creative director, Jenova Chen, to talk about the route to release, emotional puzzle-solving and collaborative play."

Shaz from GL: "The way Journey evokes emotions through its narrative without using traditional storytelling methods is something no game has been able to replicate."

The composer behind Journey, Austin Wintory, recently had a chance to revisit the classic game, just in time for its tenth anniversary.
My fav indie game ever, played this on ps4 and ps5. Too bad it does not have a plat trophy.

Jenova Chen told us about the development of the game.