
Amnesia: The Dark Descent and The Elder Scrolls series are both testimonies to the growth of first-person immersive gameplay. For me, the most enjoyable type of gameplay involves making choices while taking my character’s capabilities into consideration, forgetting that it’s me (the player) who is making those choices, and finally justifying my character’s actions as a necessity within the context of the situation. This breaks down to character customisation, believable options, and realistic rewards. The immersion checklist.

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deep character development tempered with a slower but rewarding progression is of the utmost importance,for me personally.
Being maxed out in 3 hours is just as unrewarding as being minned out in 30.
A certain level of challenge must be present as well,something that I felt both Skyrim and Amalur missed.I get that not everyone appreciates a measured,challenging approach but alot of gamers that enjoy these types of games do.
It is a tough balancing act imo
eh I dont like elder scrolls
The great dilemma,a somewhat watered down experience(mechanics wise)that appeals to a potentially broader audience or a no-compromises deep but narrow river of dreams.Skyrim for example,with a more dangerous,maybe darker overall feel and more restrictive yet deeper character development would have had my money twice.
would also like to see a more dynamic environment,a world that evolves or devolves as you do.More immersion without sacrificing the freedom or open world theme, definitely a tough thing to do.
I could nitpick Skyrim all day in truth,but it does do some things really well and I did enjoy it overall.