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70°

Why has multiformat games development become so problematic?

Ed Fear writes, "With release dates slipping as titles need 'further development time' and louder groans from coders regarding the trials of contemporary CPUs, we look at how the increasingly contradictory nature of development – with studios asked to make one game for a variety of different machines – has impacted the industry."

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developmag.com
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demolitionX6689d ago

cause of the gigantic horsepower difference between PS3 and 360, so they have to downgrade the games to run on 360 the inferior platform.

mintaro6689d ago (Edited 6689d ago )

horsepower? these aren't cars, they're gaming consoles

ambientFLIER6689d ago

Wait a second, if the Xbox games are downgraded and are so much simpler to run, shouldn't the PS3 be running them BETTER, not worse? Shouldn't it have BETTER colors and frame rates in games like the orange Box?

STFU.

Bordel_19006689d ago

"Why has multiformat games development become so problematic?"

In what generation was developing multiformat games easy? Problem now is that too many games are going multiplatform, before they were platform exclusives.

DarkSniper6689d ago

The pinpoint reason for for multiplatform games being problematic solely lies on the XBOX 360. Due to hardware failures and outdated internal hardware, many developers as of late have found it extremely difficult to develop their game to the same quality as the PLAYSTATION 3®.

$niper

KeiZka6689d ago

Wasn't it the other way around, with X0 being more PC oriented (the home of programming etc) while PS3 was close to an entirely new animal and thus people really don't have the know-how yet..?

DarkSniper6689d ago

In the beginning yes. PLAYSTATION 3® did endure heavy growing pains as developers needed more than the alloted time to come to grips with the hardware. But as Dark Sniper said in his previous post, as of late, developers have had major difficulties matching the PLAYSTATION 3®'s superior hardware and functionality.

$niper

ambientFLIER6689d ago

Please enlighten us as to which outdated hardware on the Xbox is affecting the games...the DVD drive? So because the 360 has less storage, the PS3 version can't play the game at full speed without dropping frames?

Also, please tell us what hardware failures have to do with the PS3 sucking with ports. Is there some kind of an anti-rrod feature programmed in that's causing trouble for the Playstation?

How about this: PS3 isn't as superior as some like to think and you're the biggest troll around, but hey, you already know that.

ForROME6689d ago

Heres the deal, when mortal kombat came out on 2 systems it was like this.

Sega , was faster in processor, SNES had more over all graphic\color power

SNES had the better version end of story people didnt cry all day they just bought it for their system.

Now you have cry fest 2008, cry cry cry cry,

If you like buy, if you dont, dont end of story

Clinton5146689d ago (Edited 6689d ago )

SNES had a slightly faster gameplay rate and the controller was better than Sega's 3 button controller at the time.

But like you said, people should just avoid bad ports altogether. If developers want to cut corners consumers should make them feel it in the pockets.

wiizy6689d ago

in case of wii they ported over bad games.. and besides wii is unique and need unique games

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30°

Raccoin review: Pushing gold, silver, and a good time [SideQuesting]

Raccoin is a new meme roguelike that has us managing a coin pusher filled with some of the most bonkers currency we've ever come across.

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30°

Koei Tecmo Announces Record Financial Results After Releasing Many Big Games

Today, Koei Tecmo announced its financial results for the full fiscal year 2025, related to the period between April 2025 and March 2026.

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30°
5.4

Exotica 2: Pet Shop Simulator review - ChristCenteredGamer

CCG writes - "Exotica 2: Pet Shop Simulator, from a gameplay standpoint, is just about everything I could want in running my own pet store. It's unfortunate that the experience is brought down by blank graphics, worse music, and even worse UI and controls, but I did still have fun. Seeing the trailer on the Steam page and seeing some of the crazy creations people had in making their perfect pet utopia, I may even continue playing this past the review. If you like cozy store simulators and you've always wanted to experience running your own little pet shop, $15 seems like a decent price for the current experience."

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