
Ed Fear writes, "With release dates slipping as titles need 'further development time' and louder groans from coders regarding the trials of contemporary CPUs, we look at how the increasingly contradictory nature of development – with studios asked to make one game for a variety of different machines – has impacted the industry."
Club Fight is available now for Meta Quest 3S, but this isn't a VR experience worth fighting for.

CCG writes - "Despite my complaints about the music, graphics, and inspection mechanics, I had a lot of fun with Pawnbroker Simulator. It scratches the itch of running a store and making money buying and selling all sorts of interesting things. While I personally prefer the mechanics available in something like Supermarket Simulator more, I still think Pawnbroker Simulator has a lot of good going for it. The game is still being actively worked on, with console ports also on the way. If store management simulator games are something you enjoy, there's enough different here from the competition to make it worth your while."

The Outerhaven writes: A hands-on preview for Supermassive Games' latest horror adventure, Directive 8020. The preview left me feeling both excited to play more and apprehensive about its launch.
Really loved the preview, and enjoyed seeing what you had to say about it as well!
On another note, the article mentions posting the video once you are allowed to—were you given a different embargo date for it? We were simply told the article and video footage were restricted until 8:00 AM Central Time.
cause of the gigantic horsepower difference between PS3 and 360, so they have to downgrade the games to run on 360 the inferior platform.
"Why has multiformat games development become so problematic?"
In what generation was developing multiformat games easy? Problem now is that too many games are going multiplatform, before they were platform exclusives.
The pinpoint reason for for multiplatform games being problematic solely lies on the XBOX 360. Due to hardware failures and outdated internal hardware, many developers as of late have found it extremely difficult to develop their game to the same quality as the PLAYSTATION 3®.
$niper
Heres the deal, when mortal kombat came out on 2 systems it was like this.
Sega , was faster in processor, SNES had more over all graphic\color power
SNES had the better version end of story people didnt cry all day they just bought it for their system.
Now you have cry fest 2008, cry cry cry cry,
If you like buy, if you dont, dont end of story
in case of wii they ported over bad games.. and besides wii is unique and need unique games