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170°

Six Resolutions for Microsoft in 2008

With the Xbox 360, Microsoft has done a lot of things right. It's made smart choices about the future of high-def, delivered a strong development kit to keep game creators happy, and of course, birthed Xbox Live - which did so much right from the beginning, five years ago, that the competition still hasn't been able catch up. But there's always room for improvement. As the new year rolls around, OXM US humbly submit a half-dozen action items for Microsoft

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oxmonline.com
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predator6717d ago

i agree with all, if they do that 2008 will be a great year for the 360

JsonHenry6717d ago

still no option of Keyboard and mouse support from the developers, huh?

predator6717d ago

i dont want pc and keyboard support, if i wanted to use them i would use the pc, not my console

Antan6717d ago

My new years resolution is 1920x1080.

heyheyhey6717d ago

resolution #7: submit to sony's power and do whatever they command
mwahahahahahahahhahahahahhaha hahahahahahahhahahahahahahahaha hahahhaa

just a joke no need to get all riled up 360 fanboys anyway i dont think they can really fix the behavior problem without banning accounts for everyone that swears too much and thats just unacceptable

40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
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Community34d ago
italiangamer35d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde32d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy33d ago

And then MK1 killed it again.

DivineHand12533d ago (Edited 33d ago )

15 years went by so fast. I remember playing through the story mode at launch.

40°

Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

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50°

Early Tomb Raider: Legend gameplay footage shows unseen areas and different visuals

To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.

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eurogamer.net
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