
One of the best and most buzzworthy games of 2011, The Elder Scrolls V: Skyrim, demonstrated again that deep, open-world RPGs do not need a multiplayer component to earn love from fans and critics, or to score triple-digit hours of gameplay from players around the world. Despite the occasional rumor or desire from a segment of The Elder Scrolls fanbase regarding Skyrim potentially introducing multiplayer into Bethesda’s flagship franchise, like Oblivion, Morrowind, Daggerfall and Arena before it, Skyrim remained a solo adventure experience.
That doesn’t mean the next The Elder Scrolls game will follow suit.

Pete Hines: “Truthfully, I still think Bethesda is just part of something that is not authentic and is not genuine. And that shouldn't be a surprise to you.”
A new Skyrim Switch 2 update delivers major visual upgrades, surpassing some console settings, but locks the game to 30fps and introduces noticeable input lag.

The Elder Scrolls V: Skyrim lead designer Bruce Nesmith explains that the game's bucket stealth was an unintended feature of the game.