
Warning: May contain spoilers for Mass Effect 3
One of the most praised aspects of the Mass Effect series is its conversation system, and rightly so. Open conversation is one of the most difficult things to master in videogames, and requires a great deal of complex writing and thousands of minute changes to the script. Of the studios that attempt this, Bioware is one of the best. The conversation wheel used in the Mass Effect series really is something of a work of genius. It allows for players to get the gist of where they can take a conversation and lets them make snap decisions quite well, and when coupled with the Paragon/Renegade morality system, it creates a very realistic gauge of the player’s personality. However, despite the successes of Bioware’s conversation wheel, it contains one fundamental flaw, and when this is realized the whole system comes crashing down.

EA is laying off an unknown number of individuals from across its Battlefield teams, including workers at Criterion, Dice, Ripple Effect, and Motive Studios, IGN understands.
When logic meets EA it generates anti-matter ..... so try not to apply it in any meaningful way. Entropy is what matters in there !!
cue the apologist saying that these are mostly just contractors hired for this specific project bla bla bla

The free-to-play reboot topped 15 million players in under three weeks, but EA now claims it needs to reshape the development team.
The community warned them this would happen but nope they knew better they continued with the live service push the made the art style cartoonish and this is the result

The Congressional Labor Caucus sent a letter to the FTC warning the debt-financed, largely PIF-owned deal could be bad news for workers
lol ya think? they're sending all that work to the cheaper labor market as soon as possible. and FYI, that labor market has exploded in the last 5-10 years. They have enough people to replace every single job. But honestly, EA is over filled with useless upper management as it is. You could probably trim 25% of their staff with no real loss in production. They aren't gamers, they're business execs. Just look at how many AI related jobs they're already starting to post. Its also hilarious that PIF owns Battle field 6
Wait,
The same congress that attacked Lina Khan when she fought the Microsoft Activision purchase.
The same congress that allowed Disney to buy 90% of Fox
The same congress that allowed Liv Golf to buy the PGA
The same congress that sits back while Paramount tries a hostile takeover despite losing the bid for Warner Bros.
NOW, the suddenly cares about doing what's "right" for works? Yeah, right.
EA now owned by The Saudis and Ubisoft to inevitably be owned by China. In hindsight, once EA and Ubisoft started having their financial woes, they should have pulled a Koei Tecmo/Bandai Namco by merging their operations into one.
The dialogue choices in me3 have no effect whatsoever.
I don't see the issue here ... if there is a flaw there is it with the choices actually and their actual impact ... not the fact that similarly toned answers and questions are always placed around the same spots .
I dont get how randomize their placement would change anything , as long as the content remains the same . If people wanna cheat and just rack up point effortlessly , even then , they would have access to faqs and conversation guidelines
I disagree with the author of the article.
While the general behavior pattern of the protagonist can be indeed predictable; the aim of the game is for the player to understand his/her choices before and after making a decision.
As I feel it, ME conversational gameplay is about cause and effect, action and consequence, and ultimately the moral (and aesthetic) forging of your very own Shepard.
Is it just me, or are there a lot fewer actual dialogue options in ME3? I felt like there was more dialogue that didn't involve my input than in the previous 2.