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180°

NVIDIA Introducing a New Anti-Aliasing Algorithm with Kepler?

Reliable sources indicate that NVIDIA could introduce a new anti-aliasing (AA) algorithm with its Kepler family of GPUs. There are already plenty of AA algorithms which have been introduced with recent generations of GPUs, including FXAA, which have enabled higher levels of image quality, while not being as taxing as MSAA. This leaves only one area in which a new AA algorithm can take shape: to raise the image quality bar higher, while lowering performance penalty.

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Community5162d ago
NYC_Gamer5162d ago

I hope studios make use of all the new Nvidia features

thehitman5162d ago

Would be interesting. Whatever tech I think is developed this year for GFX cards I think will be in our next consoles so lets hope they get some new techniques rolling out as a result of it.

ATi_Elite5162d ago

all those jaggies at 8xMSAA?

No friggin way unless the resolution is like sub 800 x 600!

1920 x 1080p only requires 4xMSAA for a virtually jaggy free gaming experience.

zero_cool5162d ago

it's probably mlaa...

Cheers Gamers & Happy Gaming!

40°

Veteran artist behind Mass Effect, Halo, and Overwatch 2 weighs in on Nvidia DLSS 5

Darryl Linington from Notebookchect.net writes, "The backlash around Nvidia’s AI push and DLSS 5 has opened a broader question in game development. Beyond performance and image quality, veteran artists are now weighing what AI-driven rendering means for authorship and visual control. If a system can add or reinterpret detail after the fact, the issue is no longer just technical. It becomes a question of how much of the final image still belongs to the people who built it."

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50°

NVIDIA DLSS 4.5 Frame Gen 5x & 6x Come to RTX 50 Series GPUs + Dynamic Multi Frame Gen

The latest GeForce driver introduces DLSS 4.5 Multi Frame Generation 5x and 6x alongside Dynamic Multi Frame Generation to RTX 50-series GPUs. The former increases the number of interpolated frames to 4 and 5 (between every two rendered frames), further reducing reliance on the CPU.

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Community32d ago
blacktiger31d ago

Big corp bowing down to another big corp is nothing more than helping each other. But try any games it doesn't work

Smellsforfree31d ago

I don't mind frame gen but only use it if I'm already >70fps without it. It is kinda nice but if I see any visual artifacts I will turn it off. Whenever I'm playing games on my 120Hz LG C3 I will almost never use it because frame rates >120fps look really bad. I think spatial super sampling is a far more interesting and beneficial tech than frame gen. Boosting 30fps to 60fps with framegen is just garbage.

SimpleDad31d ago

Tvs were doing this 15 years ago with their telenovela effect... Idk how anyone can play with this on.

There is definitely input lag there and artifacts.

CornholioX31d ago

It's commercial how they show it. Typical any company does that.

Goodguy0131d ago (Edited 31d ago )

Frame gen just has too much latency and visual glitches for me, don't think I can ever use it for most games. I'd compare with it on and off and it's a world of difference in the feel. I need the very least input lag in my gaming. Companies should rely on actual optimization. As for potato hardware, I suppose it could have it's use.

40°

Is the AI Push in AAA Gaming Giving Indie Developers A Golden Ticket?

WTMG's Jordan Hawes: "With the advent of NVIDIA's DLSS 5 tools, and the whole debacle surrounding AI usage in AAA gaming, is this new push an opportunity for smaller studios to showcase they are the ones vouching for artistic integrity in the gaming industry?"

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Community42d ago
Obelisk9242d ago

They already are. Indie studios are the only developers that constantly strive to publish innovative and experimental experiences. There has been little to no art in AAA gaming, with just a few exceptions.

Yi-Long42d ago

Indie-studios have been showcasing their creative superiority and bravery over AAA-studios/releases for a while now.

Personally. I have zero interest in AI slop in any of my entertainment, so regardless of what Sony, Ubisoft, MS, EA, etc believe the future is, I'm just not gonna touch any of that stuff.

blacktiger41d ago

Everything you said but for me MS is always the problem.

isarai_lee42d ago

One more thing in a long list of things that already give indie Games an advantage

Miacosa41d ago (Edited 41d ago )

In reality a dev having a simplistic tech statck does not really impact the end user experience. If the game is good and worth playing is what matters. In other words some cooks make care if 2 or 3 eggs were used to make a cake but the person eating it doesn't. And in the case of DLSS 5 the chef is soley responsible for the recipe and how its mixed together.