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Mass Effect 3: PS3 frame-rate issues persist in final game

In last month's Mass Effect 3 demo analysis we asked ourselves if the PS3's frequent dips to 20FPS would be improved by the time of its release.

The fact that BioWare has made some sizeable changes to its previous games between demos and full releases gave us hope that something might shift. Regular readers may recall how Mass Effect 2 on PS3 went from a consistent 30FPS with regular tearing in the demo to 20-30FPS with v-sync engaged, although the end results were largely comparable to the 360 version.

However, with retail code of the new game now available, we can confirm that performance on the final PS3 release is extremely similar, if not identical to that of the stuttering demo code. We've put together a quick look at the explosive intro sequence (used for the demo) and a few early snippets of traversal gameplay from the first mission to see where it stands now so PS3 owners can get some idea of the game's performance ahead of its European release on Friday.

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eurogamer.net
StanSmith5172d ago

This really annoyed me. First they release day 1 dlc that should have been in the full game and now this. This was a really lazy port by Bioware. The PS3 version should have been optimised alot more.

FrankDrebin5172d ago

No one is surprised that the PS3 version is having problems. By now, we know how this works. The PS3 counterpart is generally not as polished as the 360/pc. Not in all cases but in most.

Is it the system?
Is it the developer?

It doesn't really matter the reason as we will never know but it does suck! For most of these games I rather play on the PS3 but I can't if I want to get the best version. Now that sucks! Ultimately it does go back to Sony and the release of the PS3. It simply wasn't the leap from the 360 that Sony had promised. It doesn't matter if the 'on paper' specs rock if the developers can't make it work (not all but most it seems).

360GamerFG5172d ago (Edited 5172d ago )

Such a popular thing to say on this site, its always the lazy developer excuse.
You know, I'd really love to see the game YOU developed on PS3 with ease and unlaziness all within budget and time constraints.
Even if it were a case of laziness, why should they put more effort, time and money in the version with the least fanbase for the franchise?
When are people going to realise that the PS3 has its limitations?
@Rain you just proved my point, how can you say the PS3 doesn't have limitations when any RAM intensive game makes it stutter like a 12 year old with a crush? PS3 is great for pretty linear games but as soon as you task it with an open world RPG it starts to show its design flaws and the fanboys come in on the defensive

StanSmith5172d ago

"Such a popular thing to say on this site, its always the lazy developer excuse.
You know, I'd really love to see the game YOU developed on PS3 with ease and unlaziness all within budget and time constraints. "

Come on! Watch that video and just look how low and how often the framerate drops to on the PS3 version. It was a lazy port!

"Even if were a case of laziness, why should they put more effort, time and money in the version with the least fanbase for the franchise?"

Oh, i don't know. Maybe to increase sales and thus increasing their fanbase. If they don't want to put as much effort in to the game, then i don't want charging the same price as the other versions that they did put effort into.

Rainstorm815172d ago (Edited 5172d ago )

" why should they put more effort, time and money in the version with the least fanbase for the franchise? "

Either do right or don't do it at all....as the article said these problems were apparent in the ME2 demo and not in the ME2 retail game...yet the opposite in ME3.......That doesnt sound like PS3 limitations to me but more like dev issues

Maybe if they didnt put any focus on Multiplayer, they could've put more focus on both versions running smoothly

BrutallyBlunt5172d ago (Edited 5172d ago )

@ MARIOFTW

On N4G? Never. Instead we will continue to downplay all other platforms and if that doesn't work we will continue to attack the developers.

gamingdroid5172d ago (Edited 5172d ago )

@Raiinstorm81

***as the article said these problems were apparent in the ME2 demo and not in the ME2 retail game...yet the opposite in ME3.......***

Well if you are assuming the dev wasn't lazy in ME2, why would you assume the dev was lazy in ME3 considering the upgraded graphics?

Just going by your logic....

In fact, if anything the ME engine on PS3 should be better time tested since ME2 was released on it, and at the time Bioware kept saying how it was the ME3 engine and how it was the best version "evar". Turned out, the PS3 version merely matched the Xbox 360 version and had lightning tweaks for no reason:

http://www.videogamer.com/n...

Redempteur5172d ago (Edited 5172d ago )

95% of ram intense games are fine on PS3 ..

You just have to take time to work on your code

Batman arkham city , Another Unreal engine game ( open world this time ) works perfectly.

All the assasin creed games ( open world again so lot of ram used ) works perfectly.

Heck they managed to improve their shoddy ME2 demo code in ME2...

If they didn't here , it's just like skyrim , they didn't want to invest the ressources to improve it before the deadline so they shipped the game as it is.

The ps3 limitations are out of the equation , now everyone can do it if they want to..

pixelsword5172d ago (Edited 5172d ago )

" why should they put more effort, time and money in the version with the least fanbase for the franchise? "

You'd think that would be the PC, since games gets ganked on the regular for the PC.

gamingdroid5172d ago (Edited 5172d ago )

@Redempteur

***The ps3 limitations are out of the equation , now everyone can do it if they want to..***

You mean like Rage? It had massive texture pop-ins on the PS3 version compared to the Xbox 360 version (which itself was inferior to the PC version of course).

No amount of optimization will remove an inherent hardware limit. If you ain't got the RAM, you ain't got the RAM.

@Redempteur #1.3.2
***Voice recognition has nothing to do with power or ram in this particular case.***

Really? Is that why iPhone and Android devices do voice recognition in the cloud?

The more accurate the voice recognition, the larger the data set and the more processing.

The developer said so, the technical result shows so, but feel free to bury your head in the sand.

***Are you implying that the PC is not powerfull enough too , then ?***

Unlike consoles whom Microsoft/Sony provides the voice recognition library on PC it something you have to license at a cost.

I doubt Bioware/EA wants that cost and additional development time, for the version that is likely to sell the least.

There is a reason why ME2 was closer to the console version even at the highest settings. Clearly optimization on PC wasn't a priority, let alone a voice recognition feature.

+ Show (4) more repliesLast reply 5172d ago
StraightPath5172d ago

we all knew this that ps3 will suffer once again nothing new has been suffering multiplatform games since a long time ago. Xbox 360 is the definitive version with screen comparisons from lens from truth we knew the ps3 version was also graphically inferior.

gamingdroid5172d ago

Maybe this is why the PS3 version doesn't have voice recognition similar to Kinect?

The PS3 version already has trouble keeping up with the Xbox 360 version without voice recognition....

Redempteur5172d ago (Edited 5172d ago )

@gamingroid
Stop trolling ..this has nothing to do with voice recognition.
The only reason they did it was because they used "already done" kinect libraries and because kinect has a dedicated processor ( external ) for this things ..Are you implying that the PC is not powerfull enough too , then ?

Voice recognition has nothing to do with power or ram in this particular case.

dedicatedtogamers5172d ago

PC version for me...when it drops to $30.

andron5172d ago (Edited 5172d ago )

Yeah, I'm not picking this game up until the price drops. Haven't platinumed ME2 yet either, and I'm not buying sub-par games at full price...

Edit: It's lazy developers AND pushy publishers fault. EA is as much at fault for wanting to release all versions at the same time...

+ Show (2) more repliesLast reply 5172d ago
tigertron5172d ago

Well this dissapoints me, I was hoping that it was down to the demo, but I guess Bioware got lazy. Hopefully they will give us a patch.

360 man5172d ago

they didnt get lazy. ps3 is just not tough enough :D

Rainstorm815172d ago

so says 360 man...... riiiight

AusRogo5172d ago

Your name says it all...

admiralthrawn875172d ago

sounds like a common trend for multiplat ps3 games.

PygmelionHunter5172d ago

It's preposterous for 2012 standards...

BrutallyBlunt5172d ago (Edited 5172d ago )

I think every developer should makes their games exclusively for the Playstation 3. That way we would never know how much better it runs or looks on another platform and we can all continue to tell everyone how great the system is here on N4G.

Sarcasm aside it is obvious the Playstation 3 still causes stumbling blocks for some games. Sony has admitted their system is not the easiest to develop for and by all accounts Vita has shown Sony is finally starting to listen. Another thing people often neglect is how companies are not always going to treat certain systems as the lead platform which Sony wishes they would on the Playstation 3.

Show all comments (38)
50°

EA Lays Off Staff Across All Battlefield Studios Following Record-Breaking Battlefield 6 Launch

EA is laying off an unknown number of individuals from across its Battlefield teams, including workers at Criterion, Dice, Ripple Effect, and Motive Studios, IGN understands.

58d ago Replies(1)
peppeaccardo57d ago

When logic meets EA it generates anti-matter ..... so try not to apply it in any meaningful way. Entropy is what matters in there !!

badz14956d ago

cue the apologist saying that these are mostly just contractors hired for this specific project bla bla bla

HyperMoused56d ago

TTK for BF employees needs adjusting

50°

EA makes layoffs at Skate developer Full Circle

The free-to-play reboot topped 15 million players in under three weeks, but EA now claims it needs to reshape the development team.

Read Full Story >>
gamedeveloper.com
Profchaos68d ago

The community warned them this would happen but nope they knew better they continued with the live service push the made the art style cartoonish and this is the result

isarai_lee68d ago

It's always so bizarre when studios announce something super early in development under the suggestion of forming the game to player feedback, and then they push against all feedback heading straight for the cliff while everyone is warning them along the way

badboyz0968d ago (Edited 68d ago )

🤣🤣🤣

50°

US Lawmakers Urge Review Of EA Sale

The Congressional Labor Caucus sent a letter to the FTC warning the debt-financed, largely PIF-owned deal could be bad news for workers

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aftermath.site
Trilithon102d ago

lol ya think? they're sending all that work to the cheaper labor market as soon as possible. and FYI, that labor market has exploded in the last 5-10 years. They have enough people to replace every single job. But honestly, EA is over filled with useless upper management as it is. You could probably trim 25% of their staff with no real loss in production. They aren't gamers, they're business execs. Just look at how many AI related jobs they're already starting to post. Its also hilarious that PIF owns Battle field 6

lodossrage102d ago (Edited 102d ago )

Wait,

The same congress that attacked Lina Khan when she fought the Microsoft Activision purchase.
The same congress that allowed Disney to buy 90% of Fox
The same congress that allowed Liv Golf to buy the PGA
The same congress that sits back while Paramount tries a hostile takeover despite losing the bid for Warner Bros.

NOW, the suddenly cares about doing what's "right" for works? Yeah, right.

thorstein102d ago

No. There were elections and some of the scum were replaced.

TheColbertinator102d ago

Different elections. Different scum. Same results.

rlow1102d ago

i know its a long shot, but i hope this gets shot down.

ZwVw102d ago

EA now owned by The Saudis and Ubisoft to inevitably be owned by China. In hindsight, once EA and Ubisoft started having their financial woes, they should have pulled a Koei Tecmo/Bandai Namco by merging their operations into one.