
In last month's Mass Effect 3 demo analysis we asked ourselves if the PS3's frequent dips to 20FPS would be improved by the time of its release.
The fact that BioWare has made some sizeable changes to its previous games between demos and full releases gave us hope that something might shift. Regular readers may recall how Mass Effect 2 on PS3 went from a consistent 30FPS with regular tearing in the demo to 20-30FPS with v-sync engaged, although the end results were largely comparable to the 360 version.
However, with retail code of the new game now available, we can confirm that performance on the final PS3 release is extremely similar, if not identical to that of the stuttering demo code. We've put together a quick look at the explosive intro sequence (used for the demo) and a few early snippets of traversal gameplay from the first mission to see where it stands now so PS3 owners can get some idea of the game's performance ahead of its European release on Friday.

EA is laying off an unknown number of individuals from across its Battlefield teams, including workers at Criterion, Dice, Ripple Effect, and Motive Studios, IGN understands.
When logic meets EA it generates anti-matter ..... so try not to apply it in any meaningful way. Entropy is what matters in there !!
cue the apologist saying that these are mostly just contractors hired for this specific project bla bla bla

The free-to-play reboot topped 15 million players in under three weeks, but EA now claims it needs to reshape the development team.
The community warned them this would happen but nope they knew better they continued with the live service push the made the art style cartoonish and this is the result

The Congressional Labor Caucus sent a letter to the FTC warning the debt-financed, largely PIF-owned deal could be bad news for workers
lol ya think? they're sending all that work to the cheaper labor market as soon as possible. and FYI, that labor market has exploded in the last 5-10 years. They have enough people to replace every single job. But honestly, EA is over filled with useless upper management as it is. You could probably trim 25% of their staff with no real loss in production. They aren't gamers, they're business execs. Just look at how many AI related jobs they're already starting to post. Its also hilarious that PIF owns Battle field 6
Wait,
The same congress that attacked Lina Khan when she fought the Microsoft Activision purchase.
The same congress that allowed Disney to buy 90% of Fox
The same congress that allowed Liv Golf to buy the PGA
The same congress that sits back while Paramount tries a hostile takeover despite losing the bid for Warner Bros.
NOW, the suddenly cares about doing what's "right" for works? Yeah, right.
EA now owned by The Saudis and Ubisoft to inevitably be owned by China. In hindsight, once EA and Ubisoft started having their financial woes, they should have pulled a Koei Tecmo/Bandai Namco by merging their operations into one.
This really annoyed me. First they release day 1 dlc that should have been in the full game and now this. This was a really lazy port by Bioware. The PS3 version should have been optimised alot more.
All Lies!!
Well this dissapoints me, I was hoping that it was down to the demo, but I guess Bioware got lazy. Hopefully they will give us a patch.
sounds like a common trend for multiplat ps3 games.
I think every developer should makes their games exclusively for the Playstation 3. That way we would never know how much better it runs or looks on another platform and we can all continue to tell everyone how great the system is here on N4G.
Sarcasm aside it is obvious the Playstation 3 still causes stumbling blocks for some games. Sony has admitted their system is not the easiest to develop for and by all accounts Vita has shown Sony is finally starting to listen. Another thing people often neglect is how companies are not always going to treat certain systems as the lead platform which Sony wishes they would on the Playstation 3.