
An opinion piece via eGamer that deals with day 1 DLC in a slightly different light by looking not just at other DLC possibilities and offerings but also at the previous practice of expansion packs and how it could work in the modern day.
Quote: "In the days of old, you see, when a developer wanted to keep milking a franchise or tap into the market loyal to a particularly successful title without releasing a whole new game, they only really had one option open to them: release an expansion pack.
Expansion packs were, on the whole, pretty darn good for the games industry and for the gamers themselves. First off, by their definition and nature, expansion packs were only released some months after their parent games were set upon the world, and people had to have the parent game to play them. This means that developers were only able to even think of creating an expansion pack if their game’s initial success merited it — they had to have support and popularity sufficient enough to base an expansion on. If the parent game wasn’t successful enough, the developers’ profits got defecated on from a dizzying height by this beautiful thing called reality. "

One of the best things about the Mas Effect series is the companions you meet along the way. So here is a tier list of all the companions from Mass Effect!
To think that Bioware at some point was capable of doing games like this, you see those characters and remember them like good old friends, and now check ME Andromeda, Anthem, Veilguard etc and wonder what the hell happened.

Based on one narratively fitting ending in Mass Effect 3, Prothean squadmate Javik is highly unlikely to return in the next Mass Effect game.
He was one of my least favorite characters. I wish they would have done the Proths different.

This Canada Day, explore our homeland with the best video games that have adapted or reimagined the Great White North in digital form.
I Will admit that I've yet to read the full article. But I will say that I agree with the title. It used to be that games had real full expansion packs which often expanded all of the games content with many worthwhile additions. Today, developers tend to segregate their user base into multiple factions with hordes of dlc packs that might be cheap, but which content often match its price, causing many people to have different content than eachother, instead of everyone having the same, or very clearly 2 - 3 total sets of content. It's also rare to see dlc where the content is full enough to match any aspect of an expansion pack..
It's a damn shame too. I would rather get a new game in the series every 2-3 year's and get a proper expansion that continues the original game, than a new game 1-2 years that often gets rushed through production, making it feel like it might aswell have been an expansion, or atleast that some additional polish was needed.
I see the idea with dlc, and it opens up new doors for small developers.. But it's a shame to see so few games today get full on expansion packs.