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From Ashes to Ashley: What went wrong with Mass Effect 3?

In just a few days, the highly anticipated Mass Effect 3 will bring what looks to be an exciting conclusion to the story of Commander Shepard and his mission to save the galaxy from the Reapers. I’ve been looking forward to this game for quite a while now, but a number of things have me worried about the future of video games: I feel that EA has put an enormous amount of pressure on Bioware to produce content from a marketing and profiteering perspective, rather than from a creative perspective.

bessy675204d ago

OK, once and for all since I'm sick of all the "why are the voice commands only on kinect" questions, it's because the kinect has built-in voice recognition software. Bioware had to do next to nothing to implement voice recognition because of this.

IM_KINECTED5204d ago

Well said, I've played games like Endwar with a headset and so called "Voice commands" and they didn't work. I was greatly surprised that they work 100% of the time in the ME3 demo.

People seem to complain about Kinect and hate on it, yet when it gets a feature like this, people complain and wish it were in every version.....

Christopher5204d ago (Edited 5204d ago )

But they don't work 100% of the time. (Edit: There was a video that proved this where the gamer was attempting to open doors multiple times in a row, switching weapons didn't happen all the time, and abilities didn't fire off all the time)

And I agree on some level about the complaining about it just because it's on Kinect. But, here's my problem: the PS3 SDK contains tools and its own library for handling voice commands as well. So, the only reason it wouldn't be on PS3 version is because they felt it would take up too much processing and the Kinect alleviates that for the 360. That's the only reason.

I personally believe it's not that heavy of a process and it could have been implemented, but, much like all the ME3 ad with the 360 ad at the end to play it with Kinect, the only real reason is because Microsoft made a deal with EA on the game.

So, great, it's a Kinect feature, but that doesn't make it something that couldn't have almost as easily have been done on the PS3. I think some complainers are complaining about this, not the fact that they just hate Kinect.

IM_KINECTED5203d ago (Edited 5203d ago )

@cgoodno
How would it have been done on PS3? Headset games simply don't work well. Endwar is a perfect example of that.

I know anyone can make a video and show something doesn't work right, but I also know what I tried and how well it worked. You didn't have to yell, just quietly do the commands.

I doubt Microsoft had a deal with EA, but probably had an arrangement with Bioware, since those two go back quite away and have a great relationship.

Probably the same type of situation as Sony has in order to have Move implemented with Bioshock 3. I haven't heard anyone complaining about that and a lack of Kinect implemented, not saying they should totally make it Kinect enabled, but why couldn't they do voice commands?

It probably took little time, if any to get Kinect to work, where as a headset would have taken a ton of work and it wouldn't have been nearly as effective.

If people are jealous of Kinect's abilities, then buy one. I own all three consoles, mainly so nothing is exclusive to me.

Christopher5203d ago (Edited 5203d ago )

***How would it have been done on PS3? Headset games simply don't work well. Endwar is a perfect example of that. ***

EndWare used their own software. If you had issues, it was all the fault of the developer.

***I doubt Microsoft had a deal with EA, but probably had an arrangement with Bioware, since those two go back quite away and have a great relationship. ***

EA owns BioWare. EA publishes BioWare games and makes all marketing decisions for their games, which includes adding console-specific elements to their ads and handling exclusive deals. Sure, BioWare has a position to say no if it's not technically feasible, but this was EA's decision before it was BioWare's.

***Probably the same type of situation as Sony has in order to have Move implemented with Bioshock 3.***

Much like how I don't complain about Move not being supported for ME3, my issue with Move is questioning if it is really all that important for BioShock Infinite or is it just a cheap way to try and advertise a control scheme that doesn't do well enough to support itself. Somewhat similar to this, but at least in this case it is possible to implement voice commands on all platforms, you can implement Move on the 360.

I'm all for equality in capability across platforms.

***It probably took little time, if any to get Kinect to work, where as a headset would have taken a ton of work and it wouldn't have been nearly as effective. ***

Lots of unknowns there. This is where opinion comes into play. I believe it's possible and not that intensive. Others believe otherwise.

It's fine to have differing opinions.

***If people are jealous of Kinect's abilities, then buy one.***

It's not about jealousy. It's about doing something solely for the sake of marketing rather than supporting your complete player base to the best of your abilities. At least that's what it is IMHO.

Sharingan_no_Kakashi5204d ago

Adding a feature exclusively to one console just because it's easier to do than on another one is no excuse at all. If you really cared about the feature and it was important to the overall experience it should've been added on all of them. Besides EA has dealt with voice recognition before. It's not like they have to recreate a bunch of assets. Simply copy and paste. They did this because MS paid them. I don't see how much more obvious it can get (besides them not bs'ing everybody and just admitting.)

Not that I care either way. I prolly wouldn't use it regardless. Voice recognition almost never works the way it should. I was pretty excited about it being in Binary Domain but when I tried the demo it didn't work nearly as well as they said it would.

bessy675204d ago

I don't think you understand programming. Sure, maybe they've done some voice recognition stuff before (although I can't think of any game offhand) but just because it works in one game engine doesn't mean it will work the same in another. It could create all kinds of bugs and errors that require time and effort to iron out. However, since Kinect already has the software optimized on xbox 360, it takes little time/effort/cost for a developer to make use of it and add the voice recognition.

Oh, and the voice commands actually work quite well allowing you to move fluidly through combat without having to pause and bring up the radial menu.

BattleTorn5204d ago

I bought Kinect this week, solely for Mass Effect 3.................true story.

fjtorres5204d ago

Why is Ashley different? Actually, she just got herself a vamp hairdo and a pushup bra instead of a sensible bun and heavy armor. Biological alarm clock? The desire to go out in style? EA wanting to sell an Ashley bishoujo statue? Does it really matter? How hard is it to figure out it's pandering, plain and simple?

Most accessible of the trilogy? Well, sure. Anybody who played the demo or read about it knows you can dispense with all the characterization and get to the shooting without worrying about any character or role-playing. They took a lot of flack over ME2 being a shooter in RPG drag (deservedly so) but they also saw the moolah that the shooter stuff brought in so they architected the game so you can ship the "boring" talkie stuff and don't have to think: just shoot, duck, and blast. They also threw in a few more RPG bones to the gamers who actually bought ME1 so they can say, "Oh, its not just a shooter! It's more like ME1!" Except, the bulk of the demo was... yup: shoot, duck, blast. Talk RPG, but sell shooter. More pandering.

The prothean being DLC? Well, if you expect 70-80% of your sales to go to shooter fans who don't care about the story, then the Prothean squad member is purely disposable. Because the story parts are just cutscenes they expect to be skipped anyway.

As for the Kinect stuff, sure, blame it on Microsoft throwing money at them. It can't be that it cost next to nothing to add to the game, that it actually adds to the gameplay, and that it lets them pander to the 10 million-plus Kinect owners, right? Like the god mode-like "Story mode" they added, right? Gotta make sure casual gamers can give you money, too.

Let's not kid ourselves, it's all about money and all ME3 versions should be subtitled: Pander Edition. Never mind the RPG fans that helped launch the franchise. Pander to the T&A jiggle fans, pander to the shooter fans, pander to the short-and-simple casual crowd, even pander to the multiplayer crowd. It's all about the moolah.

Me, I pre-ordered long ago and I want to be done with Shepard so I won't cancel. I'll pay it through once.
At which point I'll be done with MASS EFFECT (future releases will clearly be GOW-class shooters) and I'll likely be done with BioWare.

Let them pander to somebody else.

Blacktric5204d ago

"The prothean being DLC? Well, if you expect 70-80% of your sales to go to shooter fans who don't care about the story, then the Prothean squad member is purely disposable. Because the story parts are just cutscenes they expect to be skipped anyway."

Wait for the full game to do this kind of judgement. According to people who read the leaked script, the Prothean Javik IS in the retail game as an NPC. Just not recruitable. And honestly you're being a little harsh about the RPG aspects of the game.

fjtorres5204d ago

I played the demo.
In all three modes, all difficulties and 5 out of 6 classes.
Shoot-duck-blast.
It's ME2 with gun mods. (That you can't use in the demo.) No inventory, no companion armor mods, no significant strategy options.
They tweaked the cloak so it's not totally useless, they added grenades as a power, which *is* totally useless, and the drone actually distracts one opponent.
It's still a shooter.
Story is disposable; that is what makes it the "most accessible" chapter.
Two minutes into the game and you're already shooting. Half an hour in and you're still shooting.
I'm a completist or I would've skipped it.

bessy675204d ago

It is sad to see the direction that most developers are going, especially Bioware. Just a couple of years ago, they were probably the best single-player RPG developer out there. With amazing games such as Baldur's Gate, Knights of the Old Republic, Neverwinter Nights, Jade Empire, Dragon Age and Mass Effect. But somewhere along the line they seemed to decide that they weren't making enough money and started to shill for more sales. Look no further than the changes between Dragon Age: Origins and Dragon Age 2. DA:O was a great game, a reinvention of their prior classics, with a great story and an amazing cast of characters. Then along comes Dragon Age 2 and it forsakes everything that make DA:O amazing. It was much more action oriented, much more arcadey, and the story was fairly non-existent. Even with Mass Effect you can see this "RPG-lite" trend. And instead of making another great single player Knights of the Old Republic game they decided to try to cash in on the current MMO fad. I won't say for sure that I'm done with Bioware, since I've had so many great experiences with their products, but they're on thin ice even for me.

fjtorres5204d ago

I gave up on DA2 half-way through.
I was bored out of my gourd and there was new FALLOUT NEW VEGAS DLC. By the time I was done, Skyrim was on the way.

Bigpappy5204d ago (Edited 5204d ago )

All the hullering and screaming about an option that is not required to play and enjoy the game.

I have seen many time, where developers added options to a multi-plat gane that used feature that were unique to each platform. Like was said above: you guys hate on Kinect, but when it is utilized in a core game, you want the developers to screw around with software to try and emulate the feature on you platform of choice.

Mass Effect was played without Kinect in the first 2 releases. People played and enjoyed it using the same gameplay options that the PS3 and 360 (w/o Kinect) versions will have with this release. Just play the game the way you can and move on. We don't all need BMW's to drive on the highway, do we?

I will still buy Bioware games as they are. I will get my deep RPG's elseware. They would have to dumb down a lot more to get me to move on.

ninjahunter5203d ago

Yea microsoft and Ea, You pull them strings.

50°

EA Lays Off Staff Across All Battlefield Studios Following Record-Breaking Battlefield 6 Launch

EA is laying off an unknown number of individuals from across its Battlefield teams, including workers at Criterion, Dice, Ripple Effect, and Motive Studios, IGN understands.

82d ago Replies(1)
peppeaccardo81d ago

When logic meets EA it generates anti-matter ..... so try not to apply it in any meaningful way. Entropy is what matters in there !!

badz14981d ago

cue the apologist saying that these are mostly just contractors hired for this specific project bla bla bla

HyperMoused81d ago

TTK for BF employees needs adjusting

50°

EA makes layoffs at Skate developer Full Circle

The free-to-play reboot topped 15 million players in under three weeks, but EA now claims it needs to reshape the development team.

Read Full Story >>
gamedeveloper.com
Profchaos93d ago

The community warned them this would happen but nope they knew better they continued with the live service push the made the art style cartoonish and this is the result

isarai_lee93d ago

It's always so bizarre when studios announce something super early in development under the suggestion of forming the game to player feedback, and then they push against all feedback heading straight for the cliff while everyone is warning them along the way

badboyz0993d ago (Edited 93d ago )

🤣🤣🤣

50°

US Lawmakers Urge Review Of EA Sale

The Congressional Labor Caucus sent a letter to the FTC warning the debt-financed, largely PIF-owned deal could be bad news for workers

Read Full Story >>
aftermath.site
Trilithon127d ago

lol ya think? they're sending all that work to the cheaper labor market as soon as possible. and FYI, that labor market has exploded in the last 5-10 years. They have enough people to replace every single job. But honestly, EA is over filled with useless upper management as it is. You could probably trim 25% of their staff with no real loss in production. They aren't gamers, they're business execs. Just look at how many AI related jobs they're already starting to post. Its also hilarious that PIF owns Battle field 6

lodossrage127d ago (Edited 127d ago )

Wait,

The same congress that attacked Lina Khan when she fought the Microsoft Activision purchase.
The same congress that allowed Disney to buy 90% of Fox
The same congress that allowed Liv Golf to buy the PGA
The same congress that sits back while Paramount tries a hostile takeover despite losing the bid for Warner Bros.

NOW, the suddenly cares about doing what's "right" for works? Yeah, right.

thorstein127d ago

No. There were elections and some of the scum were replaced.

TheColbertinator127d ago

Different elections. Different scum. Same results.

rlow1127d ago

i know its a long shot, but i hope this gets shot down.

ZwVw127d ago

EA now owned by The Saudis and Ubisoft to inevitably be owned by China. In hindsight, once EA and Ubisoft started having their financial woes, they should have pulled a Koei Tecmo/Bandai Namco by merging their operations into one.