
Journey is an experience that – like Dan Pinchbeck’s ghost story, Dear Esther – pushes at the boundaries of what you consider to be a game. There’s an objective of sorts: a mountain looms over the horizon whenever your shawl-covered wanderer is outside. But bar the odd collectible, there are few distractions from this pilgrimage, little in the way of mechanics to learn, and only the most cursory of puzzles to solve. Journey doesn’t really want to be played. It certainly doesn’t want to be mastered. It wants to be experienced. And, most importantly, it wants to be shared.

Shaz from GL: "The way Journey evokes emotions through its narrative without using traditional storytelling methods is something no game has been able to replicate."

The composer behind Journey, Austin Wintory, recently had a chance to revisit the classic game, just in time for its tenth anniversary.
My fav indie game ever, played this on ps4 and ps5. Too bad it does not have a plat trophy.

Jenova Chen told us about the development of the game.
.
Among all the amazing scores of 10s & 9s, also some 8s, EDGE gave this game that score.
Good score nevertheless.
Sorry EDGE, Journey is a solid 10/10 metatric
Haha someone on a different review already guessed an 8/10 from edge! Not a bad score, edge are boring, because you know a ps3 game is either 7 or 8