All Channels
Popular
410°

Skyrim Co-Op vs. Multiplayer DLC

InEnt writes: When faced with the question if Skyrim fans would rather a Co-Op or Multiplayer DLC it’s easy to see that one is favored more than the other, but why is this? The idea of playing against another fan doesn’t seem to interest certain gamers, as they would much rather play with themselves although that’s not saying other players are not in favor of the former – although they are not as vocal about it.

Read Full Story >>
inentertainment.co.uk
danswayuk5192d ago

I love the idea of Skyrim Co-Op, although I do get why some people hate the idea of multiplayer.

Solid_Snake375192d ago

if they somehow release a Co-Op dlc, they should make monsters more challenging to kill D&D style co op

Trey_4_life5192d ago Show
Lazy_Sunday5192d ago (Edited 5192d ago )

Trey, you have it backwards. The PS3 has the less stable servers, it's only equal for the PS3 and 360 when it's developed for the PS3 first, since the technology is more difficult to code, it makes it easy to port to the 360. When it's developed for the 360, the translation process is too complex, and it leaves a lot of room for bugs.

Just so you know though, Skyrim may have actually been more successful and much less buggy on the PS3 if it was the lead development platform for consoles, due to it's superior CPU power, which takes an equal and almost more substantial role in playing Skyrim on the PC. The 360 relies more heavily on it's GPU to do a lot of Skyrim, and the 360's GPU still isn't very strong. You can play the game on a 256MB DDR3 mobile Nvidia GPU, using ultra settings with shadows on medium. It will keep a substantial framerate around 35-40FPS at 720p that seldom drops, but without a good CPU it will hit 20-25FPS after about an hour of exhaustion. These are much more performance heavy than the PS3 settings, but the PS3 version of the game--as it still stands--runs slower than it does on my Macbook Air, and I see that as a genuine problem.

Tonester9255192d ago

Why not have Couch Co-op and Online multiplayer?

NeoTribe5192d ago

Couch coop would not be possible on consoles. Consoles can't handle it.

DA_SHREDDER5192d ago (Edited 5192d ago )

Coop is the only thing this game is missing. Not being able to share epic moments, even the smallest ones, is a loss to all gamers. It's not like it could break anything, especially when we can already have NPC's who follow you.

vickers5005192d ago (Edited 5192d ago )

11 agrees and no disagrees? Wow. I remember saying the exact same thing before the game came out and like 98% of the people in the article disagreed with me and kept replying with the standard "not everything needs multiplayer" and "Skyrim is a single player game, co-op would ruin it" comments.

Guess they changed their minds or something.

FrightfulActions5192d ago

Skyrim is a huge, huge, huge, huge world. Being able to explore it with a friend as appose to an NPC follower would be incredible. I don't know if it should be paid-for DLC though, something like that should, at least in some way, be free to encourage more people to use it.

BattleTorn5192d ago (Edited 5192d ago )

If Skyrim was to receive Online Co-op DLC, (which we probably have very little chance of getting) it would most likely go down as one of the largest additions to a game via DLC.

And you want it to be free?

DanSolo5192d ago

Yeah it's not like it's extra content.... it's something we have taken for granted for years now, and although this gen has been very tight with the co-op it doesn't make it something we should now pay for!

Now a DLC expansion like Oblivion's Shivering Isles is a DLC pack that is fair to pay for!

jrbeerman115192d ago

free is always better than paid, but why would they go through the trouble? economics 101.

tr00p3r5192d ago

Co op all the way... Make it lag free as well and I'm sold

AllroundGamer5192d ago

am also for Coop, killing the whole Whiterun with a friend will be much easier and more fun (except the important NPCs which you can't kill and only kneel before you :D )

Show all comments (35)
70°

Skyrim Switch 2 Update Boosts Visuals, But Performance Falls Short

A new Skyrim Switch 2 update delivers major visual upgrades, surpassing some console settings, but locks the game to 30fps and introduces noticeable input lag.

Read Full Story >>
twistedvoxel.com
gigoran8152d ago

they can't get a 14 year old game to run smoothly?

jjb1981152d ago

That's ridiculous, lol. I'm waiting for the guy that says its too cpu-intensive for the Switch 2. This game is old af and has been released like 17 times.

60°

The Elder Scrolls V: Skyrim’s iconic bucket-head stealth was a complete surprise on launch

The Elder Scrolls V: Skyrim lead designer Bruce Nesmith explains that the game's bucket stealth was an unintended feature of the game.

70°

This massive Skyrim mod adds a whole new region, 50 new dungeons and more

Lordbound is finally here.