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Online Passes Are Absurd

I’ve encountered the strangest phenomenon in recent years that I find difficult to explain. Gamers around the world have been suckered into either awkwardly plugging in codes or paying additional fees for each game. A publisher’s decision has cost them both time and money while offering nothing in return, and oddly enough the consumers defend and even encourage the practice. Second hand buyers deserve what they get! That’ll show them for having the nerve to show interest in your project over someone else’s!

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tekgoblin.com
zeal0us5220d ago

"it’s the quality of the game that will combat used game sales."

So more people will buy the Syndicate brand new instead of used because of its quality? That don't make any sense.

Do KoA really need an online pass?

Reibooi5219d ago (Edited 5219d ago )

I understand the whole online pass thing and to be honest it doesn't bother me(mainly because I don't play many games online but the few I have still didn't bother me)

To me I don't understand why people really go the whole used game route all the time. I mean at places like Game stop you are only getting 5 bucks off in most cases(for recent games older games are of course gonna be a better deal used but for the sake of this comment i'm talking about new games) If I'm buying a game from a studio I like I would rather pay the extra 5 bucks to see that they see a sale instead of Game Stop taking all the profit)

The argument of better quality in a game will combat the used sales as Zeal0us said flat out makes no sense. The quality can be the greatest of all time but the buyer is still getting that quality if they buy it used or not so I don't understand those who use that statement.

The bottom line like it or not is Online Passes are a good move as far as Business goes. Yeah it's made alot of people mad but Business often does that and when it comes to making games it's not a charity they need to make a profit and if Online Passes help them do that then that is what they are gonna do.

Rearden5220d ago

No they're not absurd. Online passes are there to combat used game sales, which are very hurtful to the industry. The developers don't get a penny from used game sales, but still have to support it through patches and online servers.

Also, the article reads like it's written by a 10 year old.

Naklsonofnakkl5220d ago

Can you provide to me some financial charts showing how used games are hurting the industry. And not just specific companies, I want to see the whole industry on a big Excel spreadsheet where I can see each companies loss due to used sales games.

Also, developers don't see a penny of the Online Passes that people have to buy when they get a used game either, so how does that work? Does EA really need that Online Pass sale that badly that they can't release another Madden game every year?

In all lack of respect, you seem like a 10 year old who can't comprehend what is going on in the 'industry' you seem to want to defend that well.

Lex_Dangerously 5219d ago

Be cool man.

Lol Geez.

Ot: The reason I believe that the online passes are so common is that gamestop really got out of hand. If you disagree power to you. But be cool about it.

christheredhead5219d ago

-Online passes do not combat used sales under any circumstance. Its mainly a profitable option similar to that of DLC. If you buy new with a faulty code, your code expired (happened to me for dragon age) or you need to activate it on another account you will be out of luck. Well, for the most part. Will the developer or publisher give you a free pass because you bought new? No, of course not. Online passes make money, so regardless they are here to stay. People are still buying used and renting in mass amounts.

-Secondly, developers actually make every penny from every used sale. Truthfully, they make 100% of the profit for every used disc sitting on a shelf. Someone, at some point, bought the game new. I dont think people need to feel guilty when they buy used, play a game at a friends house, rent or borrow. I just dont think double profit should apply for developers as it doesn't apply to any other second hand market. Why should gaming be an exception? I dont just mean the "used car argument" either. You have thrift stores, second hand clothes stores, used houses, used cars, used furniture warehouses, used movies, pawn shops...I mean the list goes on and on. People don't seem to care about buying second hand items at all, so why change that for game developers?

rdgneoz35219d ago

"If you buy new with a faulty code, your code expired (happened to me for dragon age) or you need to activate it on another account you will be out of luck."

I've had that happen before with passes / DLC, and a few emails/calls and it was fixed. Annoying, but it was fixed.

"I just dont think double profit should apply for developers as it doesn't apply to any other second hand market. Why should gaming be an exception?"

Movies, clothing, cars, etc, the makers of those things don't give out free maintenance after its sold (except stuff with warranties). They sell a movie or an article of clothing and that's that. Games have patches, updates, some have free DLC, and the devs have to keep the online functions of the game going. Sure its dumb as hell for a single player game to have a pass, but online games I can see why its there.
Also, look at some PC games, especially MMOs (most MMOs). You spend the money on the game and then more money each month to play online with others, and you can never sell that copy of the game since you already used up the activation code for the account.

I buy both used and new games. It just depends on how much value I see a game as having, or if too many great games come out at once, I'll get some down the road for cheaper. Hell, wait a few months and Amazon tends to have sales on the new copies of the games with all the passes and such, for less than the price of a used copy a few weeks after a game comes out.

christheredhead5219d ago (Edited 5219d ago )

@rdgneoz3

I agree, but if publishers wanted to combat used sales they would have already implemented a 1 time code similar to that of PC. Sure, online passes slightly curb used sales, but its not a deterrent at all. Online passes make money under the guise of "combating used sales." The used industry has always been around and the video game industry as a whole has been expanding exponentially. If there is a way for a publisher to make extra money, they will. They will use whatever excuse to justify extra compensastion.

The only reason I say that is because the trade off is a 1 to 1 ratio. So yes servers have to be up and running, but what truly makes the difference if one person stops play and another takes their place? There is only one person online at one time per copy. Is there that much of an upkeep change if that copy changed hands?

hiredhelp5219d ago (Edited 5219d ago )

Also, the article reads like it's written by a 10 year old
So it was you that wanted to stop this post cos of a mistake ,
Typo in description "phenominon"
as for your reasons of thinking online passes are good thing you got issues.
If a game sales as well as bf3 did and ea makes statment saying one there best years do you still think they looseing money put it another way hmmm what is it for some of you guys here for a game $60 or more lets times that by say 4million retail take less than quater of that, tax takes another quater publishers take just overva quater and rest goes to the company not the DEVELOPERS. They get paid there useral sallery contracted each year.. Oh btw i made shit loads spelling mistakes cos im crap at spelling so go ahead fail me.

Relientk775219d ago

Maybe I don't have $60 to buy EVERY game I want, ever think of that. Yes I buy used games, and I buy new games too, but online passes are just stupid.

JellyJelly5219d ago

I say drop the online passes and give the devs a percentage of the used game sales instead.

Sharingan_no_Kakashi5219d ago

I personally think online passes are a good idea. EA will definitely find a way to exploit them for malicious reasons though. But they help the developers, which helps the industry.

SebastianSB5219d ago (Edited 5219d ago )

What makes you think that any of the revenue from an online pass goes to the developer when it's a standard practice of the publisher? It's not something that DICE and Bioware came up with on their own, it's a thing that's crammed in by EA.

thedude445219d ago

in this economy its absurd.

Show all comments (17)
50°

EA Lays Off Staff Across All Battlefield Studios Following Record-Breaking Battlefield 6 Launch

EA is laying off an unknown number of individuals from across its Battlefield teams, including workers at Criterion, Dice, Ripple Effect, and Motive Studios, IGN understands.

74d ago Replies(1)
peppeaccardo73d ago

When logic meets EA it generates anti-matter ..... so try not to apply it in any meaningful way. Entropy is what matters in there !!

badz14973d ago

cue the apologist saying that these are mostly just contractors hired for this specific project bla bla bla

HyperMoused72d ago

TTK for BF employees needs adjusting

50°

EA makes layoffs at Skate developer Full Circle

The free-to-play reboot topped 15 million players in under three weeks, but EA now claims it needs to reshape the development team.

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gamedeveloper.com
Profchaos85d ago

The community warned them this would happen but nope they knew better they continued with the live service push the made the art style cartoonish and this is the result

isarai_lee84d ago

It's always so bizarre when studios announce something super early in development under the suggestion of forming the game to player feedback, and then they push against all feedback heading straight for the cliff while everyone is warning them along the way

badboyz0985d ago (Edited 85d ago )

🤣🤣🤣

50°

US Lawmakers Urge Review Of EA Sale

The Congressional Labor Caucus sent a letter to the FTC warning the debt-financed, largely PIF-owned deal could be bad news for workers

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aftermath.site
Trilithon119d ago

lol ya think? they're sending all that work to the cheaper labor market as soon as possible. and FYI, that labor market has exploded in the last 5-10 years. They have enough people to replace every single job. But honestly, EA is over filled with useless upper management as it is. You could probably trim 25% of their staff with no real loss in production. They aren't gamers, they're business execs. Just look at how many AI related jobs they're already starting to post. Its also hilarious that PIF owns Battle field 6

lodossrage119d ago (Edited 119d ago )

Wait,

The same congress that attacked Lina Khan when she fought the Microsoft Activision purchase.
The same congress that allowed Disney to buy 90% of Fox
The same congress that allowed Liv Golf to buy the PGA
The same congress that sits back while Paramount tries a hostile takeover despite losing the bid for Warner Bros.

NOW, the suddenly cares about doing what's "right" for works? Yeah, right.

thorstein119d ago

No. There were elections and some of the scum were replaced.

TheColbertinator118d ago

Different elections. Different scum. Same results.

rlow1119d ago

i know its a long shot, but i hope this gets shot down.

ZwVw118d ago

EA now owned by The Saudis and Ubisoft to inevitably be owned by China. In hindsight, once EA and Ubisoft started having their financial woes, they should have pulled a Koei Tecmo/Bandai Namco by merging their operations into one.