
(This is a column by Jason Schreier dedicated to the analysis (and occasional mocking) of his favorite genre, the Japanese role-playing game. Whether it's because they're too antiquated or just too niche, he believes JRPGs don't get enough attention in the gaming industry today. It's time to change that.)
I've been playing a lot of Final Fantasy XIII-2 lately. I can't post my full thoughts until the embargo's up (January 30), but there's one question I've been pondering ever since I popped in the disc: What's up with this dialogue?

Final Fantasy 13 was first introduced to us back in 2009, almost four years after Final Fantasy 12 was released, and fans had been eagerly anticipating the next installment. But when it finally arrived, there were mixed reactions, including complaints about its linearity, the lack of towns and NPCs, and the limited control over the characters. At the time, Square Enix kept its game production behind closed doors and didn't take in a lot of feedback — especially from Western fans.
The game has been revisited by many different Final Fantasy fans since then, and some, like myself, have come to love it again. Almost all staple entries in the series have found their way to modern consoles, so it's about time that the FF13 trilogy gets a remaster
I've been thinking about this. I agree. While I really disliked it at first I never played it again. After hating ff15 so damn much I just think it can't be worse then 15 and if I'm not mistaken atleast it's turn based. I need more of that in my life.
Recently replayed them and I agree a remaster would be great. The complaints about linearity are fair, but they only really apply to the first half of the first game and while I agree that it would've been nice to have proper towns, minigames and subquests, it didn't detract from the intriguing story, interesting characters, tactical gameplay and amazing soundtrack in my opinion.
XIII-2 fixes a lot of the issues of XIII and expands on the story in interesting ways. The combat and progression builds on top of the systems of XIII and the nonlinearity and discoverability of secrets is a big inprovement over the original game. It's easily the best game of the trilogy.
Lightning Returns was probably a bit too experimental for it's own good. It tried to reinvent the wheel for no reason. The solo party for most of the game and the outfit based combat felt like a downgrade over XIII-2 combat system. It does have a unique vibe, but the plot kinda goes off the rails and many of the story beats didn't land as much for me as they did in the first two games. The race against time aspect was an interesting idea, but it never felt like it mattered, because it wasn't much of a challenge to manage the remaining time even while doing all the subquests.

As we celebrate Final Fantasy’s 35th anniversary, let’s look back at the underrated soundtracks of the Final Fantasy XIII trilogy.
It's alright but I mean with so many other FF games it's not even in the top 10 for me
You just can't beat IX, VII, X and my personal favourite VIII when it comes to music
Even the theme song sucks, instead of just having an English version of the Japanese theme they got X Factors Leona Lewis to do the song which didn't sound like FF theme song.
I agree, regardless of the general consensus of the game itself, FF rarely lets down when it comes to the music at least.

Modder 'MJB' has released an AI-enhanced HD Texture Pack for Final Fantasy XIII-2.
Excellent article. Really enjoyed it.
"For starters, let's be clear on something: It is difficult to tell whether a JRPG script's problems draw from its translation or its source material. Since we Yankees are seeing somebody else's interpretation of the writers' original work, we don't know who's messing up along the way."
So true, and it sucks that many people overlook that and automatically blame the original writers. People say FFVII has bad writing because of a few mistranslated lines for instance.
of course these are haters and trolls but you get the point
Direct Japanese to English translations are bad since a lot gets lost in translation, there's a certain degree of interpretation that's needed and that's where the trouble starts.
I try using a little common sense and altering what doesn't look/sound right, that's the best way to go IMO.
The Dialogue in FF has always been not so good (I love all the FF's that aren't online), except for FFIX and FFXII which had some of the better dialogue I've seen in games as a whole.
If you speak out the old dialogue it sounds just as silly, or more silly than the current FF's. It is just currently more jarring, because you actually hear it instead of making it seem better in your mind.
Most games have bad dialogue. There's exceptions like uncharted and bioshock, planescape torment, Trails in The Sky, and the FF's I listed come come to mind.
All imo ofcourse.