
Dan writes - "A few years ago everyone was asking themselves, what’s next? What’s going to be the next step in gaming? Many of the top video game industry analysts said it would be cloud gaming. Cloud Gaming at its current state is having a game streamed to you from another computer that has the horsepower to run the game that your device can’t really handle. This is currently coming to life with the OnLive service. The service has become pretty interesting with games being able to be played on tablets. But it’s going to be short lived and here’s why."

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."
Solution: DIDO. Within 10 years, bandwidth caps will be a thing of the past.
If cloud gaming works now, then it will work even better in the future. Anyone that uses OnLive will tell you how much it has improved since launch. It won't take over everything, or at least not for a long time. It is just another option.
I doubt it will ever be mainstream. It will be popular on handheld devices mainly. Thing is, you can't cut out the hardware side of gaming without consequences. I could see cloud gaming as a great way to offer demos for PC games, where devs and publishers can have more control.
I'd rather just own the game, have it in my hands. Any benefits cloud gaming might offer are offset by its many, many disadvantages.