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140°

The studios that left us in 2011

When the most of the websites are reviewing the successes of the year and the most memorable moments, we want to remeber those studios that fell victim of an industry which has no mercy.

Kaos Studios, Team Bondi and Bizarre Creations left us in 2011.

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Kurt Russell5245d ago

RIP Bizarre Creations. Racing games have a little less colour since you left us.

MorbidPorpoise5245d ago

Ah the memories of F1 97, that along with PGR2 and Geometry Wars were my favorite Bizarre games.
Shame no one was interested in buying them...RIP.

140°

Most tone-deaf statements and quotes in gaming history

From Xfire: "Executives, would-be auteurs, marketing departments; sometimes they are oh, so out of touch with the realities of gaming."

polarbeard1558d ago

Don Mattrick has to take the cake... almost killed the Xbox!

Tetsujin1557d ago

I watched the whole 8-9 min video, and you can tell D.M. was talking just to hear himself talk. The submarine comment also made Xbox look bad because of his ignorance involving the military.

anast1557d ago (Edited 1557d ago )

EA has two of them. Nice...It was a joy to read about all these train wrecks. For me, a Diablo fan, Mr. Cheng and crew already ruined Diablo by turning it into WoW, then they come out and attack us for not wanting more WoW on mobile.

These people 100% think they are better and smarter than the public. They feel that this gives them the "god-talent right" to insult their customers on a daily basis. The funny thing is that people will defend their right to be insulted and suckered, so, I guess all is fair.

Michiel19891557d ago

how did Diablo turn into wow? I would rather make an argument for the opposite. Mythic+ is basically rifts, Titanforging is random gear rolls from Diablo, legion legendaries felt more like diablo legendaries than previous wow legendaries, The artifact power(azerite and anemo) were basically paragon levels from D3.

tbh that dont you have phone statements i cant help but feel sorry for the guy. He probably didnt even wanna announce a mobile diablo game at blizzcon in front of a 99% pc audience. He is probably not even in charge if the game could be ported to pc or not. The blame is on blizzard higher ups for making that one of their main announcements at blizzcon.

purple1011557d ago

Exclusives Are ‘Completely Counter To What Gaming Is About,’ Xbox’s Phil Spencer Says

Phill Spencer: proceeds to spend 88 billion to secure exclusives

MasterChief36241557d ago

I looked that quote up just to be sure you weren't taking it out of context, but wow... yeah he actually said that.

"He added that he believes 'gaming is about entertainment and community and diversion and learning new stories and new perspectives, and I find it completely counter to what gaming is about to say that part of that is to lock people away from being able to experience those games'." is the full quote, found on NME

JEECE1557d ago

I can't believe they disrespected Adam Orth like this.

60°

Former Evolution, Bizarre Creations staff teaming up for multiple projects

From Eurogamer: "Staff from two big-name former UK studio are teaming up for a new set of projects.

Wushu Studios, which is largely made up of ex-Evolution staff members (think MotorStorm and Driveclub) is joining forces with Lucid Games, which is largely filled by former Bizarre Creations talent (think Project Gotham Racing)."

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eurogamer.net
MK24ever2725d ago

I just want Sony to hire Evolution staff back and make Driveclub 2. I believe after all the delays and problems Driveclub had in the beginning damaged the relations between Sony and Evolution, but in the end, Evolution did all they promised and much more, and Sony was to proud to "forgive" them and keep them as "internal studio".

70°

L.A. Noire 7 Years Later

David from BagoGames writes: Seven years on, Team Bondi’s development troubles color L.A. Noire‘s perception. Knowing what we know now about its development and working conditions, many of its blemishes make sense. While the facial motion capture still holds up, most of the game falls a little flat. Investigating is entertaining, but cases play out in such a linear fashion that success or failure doesn’t impact anything. You could mess up every question and still make the story progress just the same as a more eagle-eyed detective. The only difference would be the star rating delegated at each case’s end. L.A. Noire was a technically ambitious last gen open world adventure game, but development hell inhibited its vision.

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bagogames.com