
When the most of the websites are reviewing the successes of the year and the most memorable moments, we want to remeber those studios that fell victim of an industry which has no mercy.
Kaos Studios, Team Bondi and Bizarre Creations left us in 2011.

From Xfire: "Executives, would-be auteurs, marketing departments; sometimes they are oh, so out of touch with the realities of gaming."
EA has two of them. Nice...It was a joy to read about all these train wrecks. For me, a Diablo fan, Mr. Cheng and crew already ruined Diablo by turning it into WoW, then they come out and attack us for not wanting more WoW on mobile.
These people 100% think they are better and smarter than the public. They feel that this gives them the "god-talent right" to insult their customers on a daily basis. The funny thing is that people will defend their right to be insulted and suckered, so, I guess all is fair.
Exclusives Are ‘Completely Counter To What Gaming Is About,’ Xbox’s Phil Spencer Says
Phill Spencer: proceeds to spend 88 billion to secure exclusives

From Eurogamer: "Staff from two big-name former UK studio are teaming up for a new set of projects.
Wushu Studios, which is largely made up of ex-Evolution staff members (think MotorStorm and Driveclub) is joining forces with Lucid Games, which is largely filled by former Bizarre Creations talent (think Project Gotham Racing)."
I just want Sony to hire Evolution staff back and make Driveclub 2. I believe after all the delays and problems Driveclub had in the beginning damaged the relations between Sony and Evolution, but in the end, Evolution did all they promised and much more, and Sony was to proud to "forgive" them and keep them as "internal studio".

David from BagoGames writes: Seven years on, Team Bondi’s development troubles color L.A. Noire‘s perception. Knowing what we know now about its development and working conditions, many of its blemishes make sense. While the facial motion capture still holds up, most of the game falls a little flat. Investigating is entertaining, but cases play out in such a linear fashion that success or failure doesn’t impact anything. You could mess up every question and still make the story progress just the same as a more eagle-eyed detective. The only difference would be the star rating delegated at each case’s end. L.A. Noire was a technically ambitious last gen open world adventure game, but development hell inhibited its vision.
RIP Bizarre Creations. Racing games have a little less colour since you left us.