
Games ON Net: What seems to occur is that there are at least two time scales in Skyrim: one for the player-character and one for the rest of the world. Certain quests in games such as Skyrim don’t make sense because of the strange time scales used.
For example, NPCs will ask the player-character to take notes from one hold to another, and speak of the difficulty in making such a journey. The alchemist in Solitude speaks of Whiterun as if it’s a place so far away as to be inaccessible to her, so she’d need an adventurer to take a letter there. Yet, I can make the journey, on foot, in a few game-time hours. But even better, there’s a horse-drawn carriage just outside the city gates. Why doesn’t she just take that?
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Lordbound is finally here.
neutrino.
The player moves at much faster speeds than anyone else in Skyrim, I guess, and relativity does it's thing. That's my story and I'm sticking to it. My next character shall be deemed "The Flash".
If I can accelerate him beyond that point, he shall be deemed... oh, it seems he can :p