
MMGN: Patching Skyrim to version 1.3 is only useful depending on what sort of problems you want to experience. While it fixes some, it creates others in a vicious cycle.
That surprises me, as I was amazed at how little impact the glitches had on the game before the first patch was released at launch. Sure, they were there. There were issues with freezing, loading and textures when installed on Xbox 360, but none of these really affected my experience. You would have been pretty unlucky to experience all of them in a short space of time, which is hours in Skyrim.
A new Skyrim Switch 2 update delivers major visual upgrades, surpassing some console settings, but locks the game to 30fps and introduces noticeable input lag.

The Elder Scrolls V: Skyrim lead designer Bruce Nesmith explains that the game's bucket stealth was an unintended feature of the game.

Lordbound is finally here.
Probably.
My Skyrim became increasingly unstable with each new patch and now I can't even launch the damned thing.
Leave a cut unplastered to prevent more cuts with plasters. Publishers shouldn't be compromising dev time for profits. If car manufacturing had the same ethos, I shudder to think.
not for me but i keep playin
Yes, yes it does. At least for me.
I had no framerate problems after the second patch.
After the 3rd however I do. Not as bad as originally, but enough to be annoying for the fact that the patch made it worse when it was good.
Even worse are the amount of gamebreaking bugs (on every platform) that mean you cant complete missions unless you do it a certain way. I've only just become aware of this because I got one and had to look up on the net how to get around it.
Why is no one talking about that? Its far worse than a little stuttering and its on ever version. Why is all the talk about PS3's framerate.
This is why I don't buy Bethesda games on release day.