
Trevor of GAMElitist.com - "A lot happened in 2011.
Duke Nukem Forever finally came out, and much to no one (with a brain)’s surprise, it was awful.
Id Software released the mega-texture madness of RAGE upon us; about a month later, everyone forgot they played it."

Dragon Age 2 set the precedent that the series would always carry our choices over, but was it worth it?
If the choices won't matter, why bother? Bioware works so hard at giving meaningful choices but rarely if ever carrying out the impact of such choices to the end.
A new Skyrim Switch 2 update delivers major visual upgrades, surpassing some console settings, but locks the game to 30fps and introduces noticeable input lag.

The Elder Scrolls V: Skyrim lead designer Bruce Nesmith explains that the game's bucket stealth was an unintended feature of the game.