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280°

Top 5 Must See VGA 2011 Trailers

There were loads of great trailers shown off at this year's Spike VGAs, but which were the cream of the crop?

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techtroids.com
5287d ago Replies(3)
Bathyj5286d ago

Wow, Metal Gear looks really, really, dull.

And why the hell is no one talking about Hitman? It looks fantastic.

Blackcanary5286d ago

The Last Of Us has got my Blood pumping looks to be an amazing game. can't wait.

Virus2015286d ago

The Last of Us was jaw dropping. I was watching the VGAs with friends and when the trailer premiered there was nothing but silence in the room. After the trailer all we could say was "wwwwwooooooooowwwwwwwww& quot;.

50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
42d ago
phongtro123_com42d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde42d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.

40°

Naughty Dog's Evan Wells Selected as Hall of Fame Inductee for the 29th Annual D.I.C.E. Awards

The Academy of Interactive Arts & Sciences (AIAS) is proud to announce that Evan Wells, former Co-President of Naughty Dog and one of the most respected studio leaders in modern game development, will be honored with a prestigious Hall of Fame Award. Wells’ induction will take place at the 29th annual D.I.C.E. Awards on February 12, 2026, at the Aria Resort in Las Vegas. Neil Druckmann, a longtime collaborator from Naughty Dog, will present Wells with his Hall of Fame Award live at the ceremony.

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interactive.org
180°

Mass Effect - N7 DAY 2025

Bioware writes: "Like you, we’ve heard the rumors lately. You’ve made it clear you care deeply about what’s next. So let’s start by setting the record straight: the next Mass Effect game is in development, and EA and BioWare remain committed to telling more stories in this universe."

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blog.bioware.com
-Foxtrot206d ago

I expected nothing and I'm still disappointed

Like with Fallout, it's starting to feel studios are using TV / Film adaptations when they have no game info to talk about.

toxic-inferno206d ago

I feel the same way.

I mean, how difficult would it be for them to release SOMETHING of substance? Another short trailer? A couple of proper hints? A short story set during the original trilogy, but focused on fringe characters?

Hopefully they're working so hard on the game that they don't have time. But still, with every passing year and so little to show, the franchise will be slipping further and further from people's minds.

Profchaos206d ago

Yeah agree it's almost a cop out since Dev times are 5 to 10 years just throw out a few seasons instead you get them done in a year

jznrpg206d ago

I still haven’t beat Andromeda. I am waiting for a lull of good games in my backlog

P_Bomb206d ago

So the TV show will take place after the OG trilogy. I wonder which ending they’ll use?

Rebel_Scum206d ago

Should’ve just posted a picture of an Elcor saying “regretfully, we have nothing to share.”

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