Chris writes: "As you can see, this is a brand new section of the game that was not in the demo from a few months back. Instead of being in the blistering sun of the desert you have found an underground sanctuary. The sand and world now have the cool tones of an ocean and that isn’t the only resemblance. Strands of cloth now flow upwards mocking the form of kelp and there are even what look to be jellyfish cloth creatures."

Shaz from GL: "The way Journey evokes emotions through its narrative without using traditional storytelling methods is something no game has been able to replicate."

The composer behind Journey, Austin Wintory, recently had a chance to revisit the classic game, just in time for its tenth anniversary.
My fav indie game ever, played this on ps4 and ps5. Too bad it does not have a plat trophy.

Jenova Chen told us about the development of the game.
Man the art design in this game is just insane. I really loved flower for what is was when it first came out on PSN. Didn't really have many other PSn games after that, that I would say were creative or extremely different. I feel like Journey could deliver what Flower did.
God this game is just beautiful.
ok, how big is this psn title? :O
I'm really looking forward to this. The beta levels were great, but unfortunately also way too short :).
I hope the full game turns out to last at least a handful of hours. Does anyone remember how long a Flower playthrough was? I seem to recall it only being a couple of hours or so?
I cannot wait for this game O.O