
An explanation of the lag problem for Skyrim on the PS3 comes from Fallout: New Vegas developer Joshua E. Sawyer
A new Skyrim Switch 2 update delivers major visual upgrades, surpassing some console settings, but locks the game to 30fps and introduces noticeable input lag.

The Elder Scrolls V: Skyrim lead designer Bruce Nesmith explains that the game's bucket stealth was an unintended feature of the game.

Lordbound is finally here.
That was actually really interesting to read. They gave really good insight into how the system for fallout and TES function.
Also, it sort of confirms my fears that the issue is more related to the engine more than anything. Well not so much directly the engine. Its the engine combined with the split memory of the ps3 that's really the root of the problem.
The extended play lag did go away after the latest ps3 patch though, at least for me. Hopefully they can still make forward adjustments, performance wise.
If Betheadas knew that the PS3 version was going to be broken if they made it due to the ram issue. Then they should have not released it. No one likes playing a game that with time becomes unplayable.
Anyways I blame the devs not Sony's console because they knew what they were doing.
XperiaRay
And people still have the guts to say that we don't need a new generation of consoles.
i got the plat in f3 but new vegas sucked ahole