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Fallout:New Vegas developer comments on PS3 Skyrim lag issues

An explanation of the lag problem for Skyrim on the PS3 comes from Fallout: New Vegas developer Joshua E. Sawyer

5274d ago Replies(3)
christheredhead5274d ago (Edited 5274d ago )

That was actually really interesting to read. They gave really good insight into how the system for fallout and TES function.

Also, it sort of confirms my fears that the issue is more related to the engine more than anything. Well not so much directly the engine. Its the engine combined with the split memory of the ps3 that's really the root of the problem.

The extended play lag did go away after the latest ps3 patch though, at least for me. Hopefully they can still make forward adjustments, performance wise.

xCaptainAmazing5274d ago (Edited 5274d ago )

is implement/alter the system which decides which things to "forget" on the PS3 version (which I have).

A lot of people will disagree with this, understandably, as they maybe feel a measure like this isn't acceptable. But, if they have a way of tracking when you did a particular action (kill a guy, or whatever) they can hopefully come up with a relatively useful scheme for ditching these objects based on how long ago it was (or shorten it from what it already was).

It's admittedly not perfect, but the issue is being caused by one of the greatest known drawbacks to the PS3 (restrictive RAM). Many games don't have this problem because they aren't asking for RAM the system doesn't have (remember disappearing bullet holes anyone?).

Based on this description, this issue is inevitable regardless of platform. Although, the 360 has a lot more to play with and PCs are off the chart in terms of RAM, so it may never crop up in the time you spend with it.

Honestly, I'd be happy with a solution as I've described (if it's even possible). It's a small price to pay to overcome a pretty hefty technical hurdle, in my opinion.

I'm not going to say Bethesda made the greatest decision... but they designed a game that needed X amount of RAM available to work properly and the PS3 has Y. Call it whatever you will, but without crippling the game on all platforms they really couldn't have done much better. If it doesn't have enough, it doesn't have enough. They need a more creative solution.

Edit: This also explains why people see the issue reduce noticeably when using an SSD on the PS3. If it can't fit everything in memory it's going to be constantly fetching pages from disk which is slow as hell. An SSD will greatly reduce these read times.

MasterCornholio5274d ago

If Betheadas knew that the PS3 version was going to be broken if they made it due to the ram issue. Then they should have not released it. No one likes playing a game that with time becomes unplayable.

Anyways I blame the devs not Sony's console because they knew what they were doing.

XperiaRay

Furesis5274d ago

yup i'm kind of mad if they would have told this before the game came out i would have not bought it for the ps3 but then again they would have not gotten my money and that's what they wanted

Nerdmaster5274d ago

And people still have the guts to say that we don't need a new generation of consoles.

Astargatis5274d ago

Well if they optimized the engine for PS3,they would have better results and the game would run really fine but they never did.The problem continues because they rush and never really looked in.It's not PS3 fault.Bethesda could do the same on PS4,if it doesn't optimize its game for it.

MizTv5274d ago

i got the plat in f3 but new vegas sucked ahole

Scottyabanks5274d ago

Yeah, I agree, me too. I have the plat in F3, and yes NV really does suck. I only have 3 hours invested in it and haven't played it in about 10 months.

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70°

Skyrim Switch 2 Update Boosts Visuals, But Performance Falls Short

A new Skyrim Switch 2 update delivers major visual upgrades, surpassing some console settings, but locks the game to 30fps and introduces noticeable input lag.

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gigoran8152d ago

they can't get a 14 year old game to run smoothly?

jjb1981152d ago

That's ridiculous, lol. I'm waiting for the guy that says its too cpu-intensive for the Switch 2. This game is old af and has been released like 17 times.

60°

The Elder Scrolls V: Skyrim’s iconic bucket-head stealth was a complete surprise on launch

The Elder Scrolls V: Skyrim lead designer Bruce Nesmith explains that the game's bucket stealth was an unintended feature of the game.

70°

This massive Skyrim mod adds a whole new region, 50 new dungeons and more

Lordbound is finally here.