
Techland: For better or worse, Skyrim’s intrepid radial hub and text-heavy menus were designed with gamepads in mind. That’s just the way it is. Blame…I don’t know, probably the world, for buying over 100 million Xbox 360s and PlayStation 3s. It’s why I wouldn’t dream of playing the PC version of Skyrim with a keyboard-mouse. Not that I’ve tried, but word on the street is, attempting to navigate Skyrim’s menus with a mouse-wheel isn’t pretty.
A new Skyrim Switch 2 update delivers major visual upgrades, surpassing some console settings, but locks the game to 30fps and introduces noticeable input lag.

The Elder Scrolls V: Skyrim lead designer Bruce Nesmith explains that the game's bucket stealth was an unintended feature of the game.

Lordbound is finally here.
For PC yes. Consoles no. I played the 360 version and it worked out great but if you're a PC gamer you expect something different. E.g. see blizzard games for proper PC control scheme setups. Game is still great regardless but the scheme is obviously designed with consoles in mind.
At first I didn't like how the way-points were. They are all the same color and it can get confusing. im getting used to it though.
The PC version is a bit borked. And can be annoying to navigate at times. Can't wait for a UI overhaul from the modding community!
It is not horrible I think but it could be a lot better. Curious to see what the mod community will come up with.
got accustomed to it within my first hour of play, nowhere near the worst interface for PC. It could be better and there will be some mods to improve it but its pretty easy to use after a short while and now it doesn't even bother me.