
One of the best things about the Elder Scrolls game is the ability to do anything you want such as stealing from the townspeople or simply going mad by killing everyone. While it may seem fun to the player doing it, it’s not in the world of Skyrim and prepare to face the consequences based on your actions.
A new Skyrim Switch 2 update delivers major visual upgrades, surpassing some console settings, but locks the game to 30fps and introduces noticeable input lag.

The Elder Scrolls V: Skyrim lead designer Bruce Nesmith explains that the game's bucket stealth was an unintended feature of the game.

Lordbound is finally here.
How do you get the guards off you in WhiteRun? I accidentally used my "push" power instead of running and hit a guard in the castle, I walked out the door and the game auto saved. And the guards kill me everytime and the game loads right back to when I exited the castle. :(
I run arround like crazy in hopes a guard askes me to surrender but no one does HELP!
Crime is still not done right in the game.
I was very disappointed by how close it actually is to Oblivion.
Essential NPCs reawakening and not acknowledging that the body of a loved one is laying right next to them, an NPC magically learns that I'm the one who committed a crime just from seeing the victim's body despite not being present during the deed, etc...
It feels like a step backwards compared to New Vegas, where you could kill everyone and allegiances made more sense.
Rather than adding puzzles and dragons, I'd have preferred if they had worked on the game's key social mechanics, which are vastly more important to an RPG.
The progress in this domain appears relatively small compared to Oblivion.