
Gamasutra: Skyrim is a strange beast: it is a surprisingly easy game to break (as in, become overpowered). I say surprisingly because, once you get over the fact that there are only three character attributes, it becomes apparent that the leveling system in TESV is significantly tighter and—*gasp*—deeper than that of TESIV.
A new Skyrim Switch 2 update delivers major visual upgrades, surpassing some console settings, but locks the game to 30fps and introduces noticeable input lag.

The Elder Scrolls V: Skyrim lead designer Bruce Nesmith explains that the game's bucket stealth was an unintended feature of the game.

Lordbound is finally here.