
Welcome to Skyrim, Bethesda's long-awaited fantasy opus where you're free to carve out your own adventure. And of course, welcome to the new engine that powers the open-world experience, plainly dubbed the "Creation Engine". Although still partially based on the Gamebryo code that runs behind the scenes in Oblivion and Fallout 3, much has been made by Bethesda of how their new technology has improved character animations, lengthened draw distances on scenery and enhanced the game's AI systems. But put into practice on all three formats, are the differences really big enough to warrant this rebranding?
A new Skyrim Switch 2 update delivers major visual upgrades, surpassing some console settings, but locks the game to 30fps and introduces noticeable input lag.

The Elder Scrolls V: Skyrim lead designer Bruce Nesmith explains that the game's bucket stealth was an unintended feature of the game.

Lordbound is finally here.
So the 360 version of a Bethesda game is better than the PS3 version? Shocking! /s
Meh. I own both platforms but bought it for the PS3...only because I didn't want to put the strain on my 360's DVD drive (as the article points out, the game suffers from an HD install on the 360...which seems completely backwards...). You also need to use the d-pad in the items/map menu, and the d-pad on the 360 controller is nightmarishly bad (to the point that I wish devs would just disable it in their games).
ZeniMax as a whole and Sony's PS3 just don't mix... -_-'
Wow no game is better than the other its the same, don't you all have some Dragons to kill?
Im still unsure which version to get, I absolutely hate screen tear (much more than mild to medium frame rate drops) and the 360 dpad is rubbish.
But I don't want geometry pop-in either and I don't have a PC.