
You've heard the buzz, read the reviews, and consulted the stars; all signs point to The Elder Scrolls V: Skyrim being the second coming of Oblivion, only bigger, better, and bolder than its beloved predecessor. And for the most part it is, but there are some definite flaws on this shiny dragon-clutched diamond.
A new Skyrim Switch 2 update delivers major visual upgrades, surpassing some console settings, but locks the game to 30fps and introduces noticeable input lag.

The Elder Scrolls V: Skyrim lead designer Bruce Nesmith explains that the game's bucket stealth was an unintended feature of the game.

Lordbound is finally here.
this game is off the hook
Lol even the bes game ever has issues nothing is perfect!
The only real issue I've had with the game so far is the UI on PC - it looks much nicer than Oblivions from a visual perspective, but, for fear of resorting to horrid elitist clichés, was clearly designed for a controller, and just doesn't translate well at all to M&K, it's really clunky.
I've been playing the PC version with a 360 controller (on both monitor and TV), and it is fantastic! The biggest disappointment is when I have to stop playing.
Wants EA to make a RPG using Frostbite 2...
Animation, check
Hair, ok
I don't think I have seen any load times (not even on console).
OK, high resolution textures might be a noticable bit late sometimes... (especially kill camera)
Combat, exchanging blows? Nah. Combat should be quicker - quicker combat would be easier to get right.
Dragons, already exists in the battlefield - flying around breathing deadly fire...