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150°

Developers creating unhealthy 'McDonalds-like' experiences

Game designer examines games' cultural impact, BioShock's shortcomings and other design pitfalls in second MIGS keynote.

In the second keynote at the Montreal Game Summit, games designer Jonathan Blow dissected modern game design and offered up thoughts on the future of the games medium - warning that "designers lack discernment" and are in danger of offering up experiences only akin to a McDonald's meal.

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developmag.com
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Multigamer6746d ago

size of that kid!!!!!, funny article

predator6746d ago

bioshocks shortcomings? did i miss something their, i thought bioshock was great.

Prismo_Fillusion6746d ago

You know when you have a job interview and the interviewer asks you about your worst flaw and you always say something like "Well, I think If anything I work TOO hard." It's like that, Bioshock is TOO much fun. Games like Uncharted and Mario Galaxy have the same shortcoming. It really sucks.

ravinash6746d ago

Its drugging your mind!!!!

mighty_douche6746d ago

i see why they are so popular in the US then.

predator6746d ago

lol u mite get slaughtered for that one

PS360WII6746d ago (Edited 6746d ago )

Hmm the truth does hurt sometimes but I'm sure nobody listen to him while he was talking because he was basically saying good job on the games guys but really do better.

He wasn't saying that Bioshock sucked he was saying that 2k gave all of us this illusion of personal struggle and all it gave us was the ability to headshot someone.

He certainly is an idealist though what he's trying to get games to become won't happen for 20+ years. Gaming Industry is quickly becoming about what sells even if 7 other similar games are coming out that same month.

Gorgon6746d ago

The gaming industry is like the movie industry: 95% is utter crap, but there's some good stuff if you know where to look.

And sorry, but it will always be like that, just like the movie industry, book industry, etc, will keep beying like that.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
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Community30d ago
Cockney30d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
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50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
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lodossrage31d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman30d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb29d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.