
Game designer examines games' cultural impact, BioShock's shortcomings and other design pitfalls in second MIGS keynote.
In the second keynote at the Montreal Game Summit, games designer Jonathan Blow dissected modern game design and offered up thoughts on the future of the games medium - warning that "designers lack discernment" and are in danger of offering up experiences only akin to a McDonald's meal.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
size of that kid!!!!!, funny article
bioshocks shortcomings? did i miss something their, i thought bioshock was great.
i see why they are so popular in the US then.
Hmm the truth does hurt sometimes but I'm sure nobody listen to him while he was talking because he was basically saying good job on the games guys but really do better.
He wasn't saying that Bioshock sucked he was saying that 2k gave all of us this illusion of personal struggle and all it gave us was the ability to headshot someone.
He certainly is an idealist though what he's trying to get games to become won't happen for 20+ years. Gaming Industry is quickly becoming about what sells even if 7 other similar games are coming out that same month.
The gaming industry is like the movie industry: 95% is utter crap, but there's some good stuff if you know where to look.
And sorry, but it will always be like that, just like the movie industry, book industry, etc, will keep beying like that.