
Tom's Hardware benchmarks the new Elder Scrolls game.
The Elder Scrolls IV: Oblivion redefined our expectations for open world fantasy RPGs, and it was brutally hard on the hardware of it's day. Is The Elder Scrolls V: Skyrim as challenging on today's PC hardware, or can a modest rig handle it?
A new Skyrim Switch 2 update delivers major visual upgrades, surpassing some console settings, but locks the game to 30fps and introduces noticeable input lag.

The Elder Scrolls V: Skyrim lead designer Bruce Nesmith explains that the game's bucket stealth was an unintended feature of the game.

Lordbound is finally here.
Runs well on cheap hardware, but it appears to be held back by dual core limitations.
Performance actually in game is very very variable, i guess you might imagine this considering the huge variances in areas and load. Anyone who ran fallout New vegas, fallout 3 etc will be well familiar with that.
Typically indoors can be half as demanding as outdoors. The most demanding i have seen so far often happens when you enter a new town or village area. I suspect this may be because the streaming and memory swapping is at its most intense.
To make the most of it you do want a quad core, clocked as well as you can get it, and a GTX460 or better. This will do the game justice for PC. Saying that, even a good dual/tri core and a 5770 will get you 1080p, high settings and give the consoles a good thrashing.
The game is quite beautiful outdoors, and worth the load it puts on high end systems. There are a few dodgy texture assets, some on shields which is odd considering how they knew you were going to have them close. The shadow quality is also kinda low resolution even at ultra.
Besides this the overall effect of the game is wonderful. It isn't the greatest looking game, but its well above average and sometimes...some moments....they are just glorious.
Ultra, baby, just like BF3! (thanks to i5 2500K @4.5 Ghz & 560ti SLI)