
Max Scoville writes: Last week, I got to do one of those things that makes me remember how cool my job is: I played The Elder Scrolls V: Skyrim. The fifth installment in the hugely successful Elder Scrolls series and one of the most eagerly anticipated games of the year.
Before I begin regaling you with tales from Skyrim of fair bar-maidens and fire-breathing dragons, I should clarify something: I’m not an Elder Scrolls fan. It’s not that I dislike the series, I just haven’t spent that much time with it. Oblivion came out at a time when I wasn’t doing much gaming, and since then, my time with it has been limited to playing around with it at friends’ houses.
My first exposure to The Elder Scrolls was from a severely maladjusted co-worker who’d share anecdotes of sneaking into barracks, poisoning all the apples in the pantry, waiting for all the guards to eat the poison apples, and then stealing their things. I’m a sucker for sandbox games, and the thought of this much freedom p...
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The Elder Scrolls V: Skyrim lead designer Bruce Nesmith explains that the game's bucket stealth was an unintended feature of the game.

Lordbound is finally here.
"It is an absolutely beautiful friggin’ game, and anyone not lauding it as such should get a slap. Both in terms of art direction and the Creation engine’s ability to effectively give your eyes a blowjob, it’s just really damn pretty."
Funny way of putting it. I LOL'ed at this..
Entertaining read.