
Skryim is the first game to have levels designed by actual level designers. In light of recent hands-on time with the game, James Bowden explains the impact this has.
A new Skyrim Switch 2 update delivers major visual upgrades, surpassing some console settings, but locks the game to 30fps and introduces noticeable input lag.

The Elder Scrolls V: Skyrim lead designer Bruce Nesmith explains that the game's bucket stealth was an unintended feature of the game.

Lordbound is finally here.
Level designers have some of the hardest work....
Making a game without a level designer is like making a game without hiring a beta-tester.
Ooh! I know what Bethesda needs to do next!
This site has a very similiar writing style to an old site called Wonderbrawall or wonderwall site or something - anyways both were of poor quality.