
Nightmare Mode touches on the idea of games being radical, and what they can do to become more radical. Conclusions: Tale of Tales is the Iggy Pop and the Stooges of the gaming world, and that we need new blood making new kinds of games if we ever hope to have "radical" ones.

A game designed to highlight the "dark side" of the electronics industry is donating more than $6,000 to a former FoxConn employee. Tian Yu was 17 in 2010, when she worked at Apple's Chinese manufacturer FoxConn, under such abusive conditions she attempted suicide by jumping from a four-storey window.
Wasn't surprise about Apple pulling it from the app store. Foxconn manufacturer more than just Apple products. A lot of companies use Foxconn.

Nightmare Mode takes a look at "A Closed World", a short and intriguing game that tries to answer the question most people ask themselves at some point in their life: "What is normality? Am I normal?"
I've never heard of this game until right now, but I might check it out I think.

The Great Gaming Crusade: "Just today, I came across A Closed World. It is a game that was created by a team at Singapore-MIT, Gambit Game Lab, whose goal was to create a game with LGBTQ-friendly content in it, defiantly, considering that current games out there aren’t always welcoming of those that aren’t straight. Even if the content in the game doesn’t have to deal with a person’s sexuality, we can all assume that if there’s online multiplayer, there will be someone saying homophobic phrases."