
BH: "A few items from the past month that I wanted to bring to our readers’ attention:
First, Auntie Pixelante has created a game called Defend the Land, which is a satire of transphobic “women-born-women” policies at music festivals like MichFest. It was created in response to a self-identified feminist posting a list of names and other identifying information of trans women who attended MichFest despite of or in protest of the policy."

A game designed to highlight the "dark side" of the electronics industry is donating more than $6,000 to a former FoxConn employee. Tian Yu was 17 in 2010, when she worked at Apple's Chinese manufacturer FoxConn, under such abusive conditions she attempted suicide by jumping from a four-storey window.
Wasn't surprise about Apple pulling it from the app store. Foxconn manufacturer more than just Apple products. A lot of companies use Foxconn.

Nightmare Mode touches on the idea of games being radical, and what they can do to become more radical. Conclusions: Tale of Tales is the Iggy Pop and the Stooges of the gaming world, and that we need new blood making new kinds of games if we ever hope to have "radical" ones.

We traditionally think of games as something fun, but leave that concept behind, and you open up a lot of possibilities.
I had almost no fun playing The Elder Scrolls IV: Oblivion, yet I still got all 60 achievements....
Some boring games are actually pretty good. I think over half of my games are boring.
Its funny there are a handful of games ive played this generation that i thought the geams were just meh but were fun to play. Red Faction: Armagedon is a perfect example of it. Ask people what they thought & most will just tell you its an ok game but its fun.
Games need to immerse the player that's all it needs.
Take SP focus games they immerse through setting, story, characters sometimes only one of the three or all of them at the same time.
Multiplayer focused games immerse through competition. That adrenaline rush of ten seconds left and one kill away from winning. Or the dynamics of teamwork.
Casual games like angry birds also immerse. They are played casually which means the immersion comes from the quick objectives. They may not immerse one heavily into it's world but it does immerse people well enough to both make a person put reality in the backseat and focus on something that's less stressful and be ready when that immersion needs to be broken.
Most importantly the fluidity of the gameplay is the most key aspect, since you don't want to break that immersion against your will. All in all, all games need are immersion to be good.