
What makes a good horror game? Developers have been asking this question for over a decade. The result of this quest for the holy grail of horror gaming has been arduous, delivering monumental fright fests as well as colossal disappointments along the way. Through the years, there has been an undeniable evolution in the formula, yet the genre is still far from perfection. If developers were to look to the past and pull elements from the best of the best in survival horror, could we finally get to see what the ultimate horror game looks like? Perhaps. Here's a simple recipe for guaranteed survival horror success.

Circana data shows Resident Evil 5 as the best selling Resident Evil game in the US, ahead of Resident Evil 4 remake and Village.
So the most successful RE is the one where a white man is killing Africans.
This can't be real.

New leaks from Dusk Golem detail cancelled Resident Evil projects, including a Rebecca focused Revelations game, while stating no Resident Evil 5 remake is in development.
Capcom's willingness to invest in experiments and scrap them sets them apart form many other developers (Nintendo have a similar methodology). Far too often companies push a game setting or game mechanic that is just not that good and the final product is middling or poor.

Dusk Golem claims a Resident Evil 5 remake is not coming this year, with a Code Veronica remake expected instead.
Hopefully if and when they do a RE5 remake, they give it the RE3 remake treatment, because this is certainly one title that I don't want a faithful remake of.