
Kotaku: As much as people love the expansive video games of Bethesda Softworks, they loathe the bugs—and the surprising preponderance of them that appear with the launch of new Elder Scrolls or Fallout games.
This time, as Bethesda prepares to put out the massive Skyrim, they've got a plan to do better.

Pete Hines: “Truthfully, I still think Bethesda is just part of something that is not authentic and is not genuine. And that shouldn't be a surprise to you.”
A new Skyrim Switch 2 update delivers major visual upgrades, surpassing some console settings, but locks the game to 30fps and introduces noticeable input lag.

The Elder Scrolls V: Skyrim lead designer Bruce Nesmith explains that the game's bucket stealth was an unintended feature of the game.
Meaning ''We know the game will have more bugs than ever before, and if u arent connected to the net, you are totally screwed''
It's called QUALITY CONTROL.
Hey Bethesda:
MAKE SURE YOUR GAME IS RIGHT BEFORE YOU RELEASE IT.
If it has bugs dont ship it. (We do pay $60 for COMPLETE games afterall)
How about hiring a QA team?
Oh wait, why do that when the public can be your free QA? dohoho
People dont realize the sheer number of variables in a game the size of morrowwind or fallout. We are talking millions if different scenerios. Player went here, took that, killed them then ran and jumped 5 times, cast fire, hit menu 3 times real fast, went in cave, backed out fast while drawing weapon as npc walked up to say hi. Game froze....how do u test for every scenerio?