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130°

The Resistance Evolution – Series Visual Comparison

Resistance is a PlayStation 3 exclusive first-person shooter series developed by Insomniac Games, featuring a global alien invasion set in an alternate history 1950′s. The first in the trilogy was Resistance: Fall of Man releasing as a PS3 launch title back in 2006. While the first game was hailed as a multiplayer achievement for consoles supporting up to 40 players online, the sequel Resistance 2 (2008) took the series to new heights, offering co-operative online and up to 60 player competitive matches.

To highlight the upcoming release of Insomniac Games latest entry to the series, Resistance 3, we’ve decided to highlight some of the upgrades and enhancements that have gone into the trilogy over the years. From the early E3 2005 Project I-8 tech demo to the latest Resistance 3 multiplayer gameplay beta footage, see how the game has progressed in the last five years.

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Madusha5375d ago WhoDisagree(0)Agree(0)
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Jpinter5375d ago

Great to see how far Insomniac Games has come with the series. The tech demo with the Hedgehog mines and how the AI is responsive was mind blowing back in 2006. It's amazing to see how far technology in textures and modeling has come too.

gameguru5375d ago

Damn! That's one EPIC evolution, I mean things have improved a lot since the last resistance game

Madusha5375d ago

Played Resistance: Fall of Man a few days ago, after a few years. I was simply mind-blown at how much the series has improved, you don't realize the scale of the graphical and gameplay improvements until you take a walk down memory lane. Resistance 3 is just amazing.

beavis4play5375d ago (Edited 5375d ago )

yea - i still play FoM too.....just think it's a lot of fun.....#2 suffered from not having the weapon wheel.

really looking forward to #3!

5375d ago
Jeff2575375d ago

There is one problem with the comparison. The pics of Nathan Hale from one and two are beside a pic of Joseph Capelli. So that should have been labeled correctly. Also they mention it in the info before the comparisons and get it wrong there as well.

HeavenlySnipes5375d ago

Also the Grim picture (2nd picture) for R2 is from the R3 boat demo

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40°

Reports Indicate Marvel's Venom May Still Be In Dev Contrary To Miles Morales Actor's Statement

New reports indicate that Sony Interactive Entertainment and Insomniac Games may still have Marvel's Venom in development.

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60°

General Manager Sheds Light On Future Of Marvel Games

Matt Miller writes: "We interviewed the general manager of Marvel Games for insight into several of the big projects the team has been working to bring to life, and where the games division is headed next."

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130°

Insomniac Games Has To Figure Out How to Break the 'Normal' Gameplay Loop in Marvel's Wolverine

For a mutant who can't die, how will Insomniac Games adjust the healing mechanic in Marvel's Wolverine?

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Christopher217d ago

Knocked out is still an option. So are being captured or restrained. Then there's potential for fatigue being a factor or just putting limits on how many times you can come back from healing quickly, making it also something you upgrade throughout the game.

Really not a hard thing to gamify, honestly. Just look at the last wolverine game.

StarcrossedBits216d ago

Yeah, this is very silly. Wolverine's not invincible and he can actually die anyway. This isn't the Superman problem. The 360/PS3 game handled it great.

Deadpool is another example. That guy literally can't die because Death won't take him. But they still figured out a way to make a game around him.

jambola216d ago

Probably just have a health bar, only a tiny minority will probably be bothered by "oh but adanced healing" nonsense
Injustice was successful, people didn't cry about superman being beaten by humans

Juancho51216d ago

Ive seen enough to know that whatever they do will focus heavily on insane combos and dismemberments and all kinds of cool shit we wish we'd seen years ago as wolverine fans.

This is in great hands, all open world games get stale, I'm sure this game is going to be GOTY contender because of the talent behind it, but I hope its doesn't fall into any traps that make the world feel empty or underutilized.

LFG tho!! EXCITED.

BlackCountryBob216d ago

Of all the things to worry about, this feels like the lowest ebb. I’d perhaps be more concerned about how they can find enough variety in the combat mechanics to stop a 10-12 hour game from becoming a bit samey, even if they get that main combat gameplay loop to be incredibly satisfying.

Obviously Wolverines claws will remain the main combat method, but thinking about how God of War benefited from (and differentiated itself from predecessor’s) by increased verticality in combat and also ranged attack mechanics, I’d be interested to see what Insomniac can come up with.

__SteakDeck__216d ago

Jean Gray will be playable for a portion of the game. That’s how they’re going to spice it up.

LoveSpuds216d ago

Interesting to hear to views os such an experienced game developer/designer.........wha t's that, you just a random dude off the internet....

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