
Resistance is a PlayStation 3 exclusive first-person shooter series developed by Insomniac Games, featuring a global alien invasion set in an alternate history 1950′s. The first in the trilogy was Resistance: Fall of Man releasing as a PS3 launch title back in 2006. While the first game was hailed as a multiplayer achievement for consoles supporting up to 40 players online, the sequel Resistance 2 (2008) took the series to new heights, offering co-operative online and up to 60 player competitive matches.
To highlight the upcoming release of Insomniac Games latest entry to the series, Resistance 3, we’ve decided to highlight some of the upgrades and enhancements that have gone into the trilogy over the years. From the early E3 2005 Project I-8 tech demo to the latest Resistance 3 multiplayer gameplay beta footage, see how the game has progressed in the last five years.

Matt Miller writes: "We interviewed the general manager of Marvel Games for insight into several of the big projects the team has been working to bring to life, and where the games division is headed next."

For a mutant who can't die, how will Insomniac Games adjust the healing mechanic in Marvel's Wolverine?
Knocked out is still an option. So are being captured or restrained. Then there's potential for fatigue being a factor or just putting limits on how many times you can come back from healing quickly, making it also something you upgrade throughout the game.
Really not a hard thing to gamify, honestly. Just look at the last wolverine game.
Probably just have a health bar, only a tiny minority will probably be bothered by "oh but adanced healing" nonsense
Injustice was successful, people didn't cry about superman being beaten by humans
Ive seen enough to know that whatever they do will focus heavily on insane combos and dismemberments and all kinds of cool shit we wish we'd seen years ago as wolverine fans.
This is in great hands, all open world games get stale, I'm sure this game is going to be GOTY contender because of the talent behind it, but I hope its doesn't fall into any traps that make the world feel empty or underutilized.
LFG tho!! EXCITED.
Of all the things to worry about, this feels like the lowest ebb. I’d perhaps be more concerned about how they can find enough variety in the combat mechanics to stop a 10-12 hour game from becoming a bit samey, even if they get that main combat gameplay loop to be incredibly satisfying.
Obviously Wolverines claws will remain the main combat method, but thinking about how God of War benefited from (and differentiated itself from predecessor’s) by increased verticality in combat and also ranged attack mechanics, I’d be interested to see what Insomniac can come up with.
Interesting to hear to views os such an experienced game developer/designer.........wha t's that, you just a random dude off the internet....

The expectations for Marvel's Wolverine are through the roof, and the developers over at Insomniac Games has one shot to get it right.
Remember the PS3/X360 Wolverine game that was unbelievably gory & badass? if it's anything like that, it'll be just fine.
Insomniac’s track record is really good. I am not worried about this game. As long as Sony gives them the time they need .
Needs a lot of work from the released footage but if they can get the movement and feel down... thats huge
It's insomniac games they have never made a bad game so we know the game will be quality and all insomniac games are fun.
It's Wolverine how can you bugger up Wolverine with Insomniac behind the game? I am a little more cautious about the Blade game Microsoft is cooking.
Great to see how far Insomniac Games has come with the series. The tech demo with the Hedgehog mines and how the AI is responsive was mind blowing back in 2006. It's amazing to see how far technology in textures and modeling has come too.
Damn! That's one EPIC evolution, I mean things have improved a lot since the last resistance game
Played Resistance: Fall of Man a few days ago, after a few years. I was simply mind-blown at how much the series has improved, you don't realize the scale of the graphical and gameplay improvements until you take a walk down memory lane. Resistance 3 is just amazing.
There is one problem with the comparison. The pics of Nathan Hale from one and two are beside a pic of Joseph Capelli. So that should have been labeled correctly. Also they mention it in the info before the comparisons and get it wrong there as well.