
Pixels or Death's Patrick Lindsey writes:
"Morality is complicated. Our moral canvasses are painted with all sorts of shades of gray, yet when transposed into videogames what we get is a very simplified black and white version of things. In most games morality takes the form of the classic “good vs evil” dichotomy – paragon/renegade, light side/dark side, etc. The fact is games just aren’t good at capturing the nuances of our moral dilemmas. Oftentimes we can either choose to help someone for the “good” option, or choose not to help, or to personally gain from the situation for the “bad” option."

A remaster of Bethesda Game Studios' 2008 action role-playing game, Fallout 3, is planned for release at some point in the future.
Would be nice if they had New Vegas ready as well, especially because of the show.
Hopefully this doesn't have the same performance issues as Oblivion Remastered.
Throw in all the DLC as well, like Oblivion and I'll definitely bite. I recall having one trophy left to unlock on the PS3 version with 100+ hours in my save. When my save file got corrupted, lol. Very sad day.
To be fair though, Bethesda was trash at Playstation ports anyway.
Oh oh oh I can do this too. GTA 7 will be made at some point in the future. Fallout 5 will enter development in the future too
Everyone there should know most gamers want New Vegas and Morrowind more than anything.

Fallout Day's disappointing news that Fallout 4 is coming to Switch 2 is a shame, as this 17-year-old entry is more deserving of a new port.
Fallout 4 isn't the worst game in the franchise. It's either Fallout 76 or Fallout BOS that's the worst.
PC and all other modern consoles never got a remaster of 3, but obviously the switch 2 was the tipping point to make it a reality... ahuh
Meh, I thought 3 was garbage. I'm not a great fan of the franchise to be fair. They're like B-Movie films, really shallow and janky. 4 was definitely one of the better ones though.
So the article makes a snippy entitled statement and acts like that is going to encourage a publisher to give them what they want. Okay.

Fallout 3 game designer Bruce Nesmith explains that the upcoming remaster should revise the game's gunplay to be more modern.
Give us FO3 with all the dlc remastered like ESO. Load times faster, quality of life improvements, gun play improvements
I believe it shouldn't just be graphical they should make improvements where they can to make the game better. A simple face lift isn't what's needed
Still my favorite one. I remember getting a digital copy of FO3 when I got FO4(XBO). It was nice to finally play a stable version of the game. Then when I got a Series S it was an even better expierence. Quick resume and FPS boost made it feel like a whole new game. Updated gunplay would be very welcome though. One of the few things FO4 did better.
I hate morality systems. Would prefer games to be more subtle with their morality like Heavy Rain.
There are a few times I've had put down the controller for a few moments to decide a moral choice portrayed in a game - saving the rachni comes to mind... but I do think game makers have a hard time mimicing subtle moral choices
Games don't really have morality systems. Just systems that call themselves "morality systems."
Very few games ask players to make moral choices. The first Witcher game being the most notable example of the last decade.
In general, a morality system cannot exist in a game if that morality system is tied to actual gameplay--to work, these systems need to be very subtle (invisible to the player) and need to have actual consequences to the narrative.
Sadly, while the technology is certainly there to accomplish a decent morality system, I doubt any developer is up to the task. There's too much emphasis of the visual aesthetic of games these days, too little on AI and scripting.
It really doesnt have a point because the story stays the same for the most part. You can be "evil" but end up saving the world or whatever.
Damn good article. It does suck how games will have the choice to be obviously good or blatantly evil. Often times having trophies for doing so just so you can go back and try the other route. Moral choices shouldn't be used as a means of replayability or just to see the other ending to the game, it should actually have you questioning yourself as you would in a real life situation.
Granted, I suppose a lot of devs realize that games are also a way to explore thoughts and situations where we normally wouldn't dare to go to, and if given the choice a decent person will almost always choose the more honest or noble option, so nothing is being explored.
In order to bypass this, devs should instead look not toward good or bad, but that special gray area where there isn't a particular desired outcome.