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170°

The False Dichotomy - Why Morality Systems in Videogames Have Failed

Pixels or Death's Patrick Lindsey writes:

"Morality is complicated. Our moral canvasses are painted with all sorts of shades of gray, yet when transposed into videogames what we get is a very simplified black and white version of things. In most games morality takes the form of the classic “good vs evil” dichotomy – paragon/renegade, light side/dark side, etc. The fact is games just aren’t good at capturing the nuances of our moral dilemmas. Oftentimes we can either choose to help someone for the “good” option, or choose not to help, or to personally gain from the situation for the “bad” option."

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pixelsordeath.com
NeoBasch5393d ago

I hate morality systems. Would prefer games to be more subtle with their morality like Heavy Rain.

manumit5393d ago

Yeah but when its done right it can be fun, Fable for example when your a bad arse with red eyes the people run away and get freaked out when you talk to them. haha. ohhh...fun times.

bruddahmanmatt5393d ago

"Infamous" is making the author of this piece look really stupid.

NeoBasch5393d ago (Edited 5393d ago )

Is working his way through Fable III, but glad you mentioned it. I loved how at the beginning the King made you choose between executing your friend and a bunch of random nobodies. Even greater still, the relativity of inaction. Kudos to Peter Molyneux for putting a timer on there. The slight addition made the scene all the more intense.

I decided not to choose. Where do you draw the line? What makes one person more valuable than the next? I theorize that by giving into these petty delusions of control we turn ourselves into monsters. We are no longer human the moment we decide that only we know best.

Would like to see this implemented in more games.

Morbius4205393d ago

By the end of Star Wars: Knights of the Old Republic my evil character ended up looking like Michael Myers. So awesome!

ReservoirDog3165393d ago

Yeah there needs to be more shades of grey for morality or else it's just a reason to playthrough a game twice (which isn't a bad thing at all).

Though I gotta admit, I played good all the way through inFamous but had to stop and think how I wanted to finish the game. Like it presents the good and bad but the outcomes are so tough that you just have to think it out. I really like inFamous 2 now that I think about it.

gaden_malak5393d ago

I agree but I'd also like to see different decisions branching to new areas of the game and not the same game with a different ending depending on your choices.

If I am bad I want people, even my own crew, to fear me. I want power and I want to act like I want power.

VanguardOfCalamity5393d ago (Edited 5393d ago )

There are a few times I've had put down the controller for a few moments to decide a moral choice portrayed in a game - saving the rachni comes to mind... but I do think game makers have a hard time mimicing subtle moral choices

Xof5393d ago

Games don't really have morality systems. Just systems that call themselves "morality systems."

Very few games ask players to make moral choices. The first Witcher game being the most notable example of the last decade.

In general, a morality system cannot exist in a game if that morality system is tied to actual gameplay--to work, these systems need to be very subtle (invisible to the player) and need to have actual consequences to the narrative.

Sadly, while the technology is certainly there to accomplish a decent morality system, I doubt any developer is up to the task. There's too much emphasis of the visual aesthetic of games these days, too little on AI and scripting.

maniacmayhem5393d ago

I agree, one of my criticisms for Mass Effect was the fact that the player could see if a choice was good or bad. The player would automatically choose the red or blue text without even thinking about.

The whole morality system should be invisible to the player. And the outcome should also be more severe depending on how you choose.

NeoBasch5393d ago (Edited 5393d ago )

Why don't you have more bubbles? I understand why people shouldn't ask, but I've always liked your comments. Very logical and astute. Your explanations are thorough and bring a lot to discussions. Thank you.

Totally agree on the overemphasized visual aesthetics. AI, programming, and physics can make or break a game. It's all about believability. These "morality systems" tend to break immersion because of the black and white choices.

Anderson85393d ago

couldnt agree more.. if you can see what the outcome of your choice will be it has a lot less impact

GunofthePatriots5393d ago

It really doesnt have a point because the story stays the same for the most part. You can be "evil" but end up saving the world or whatever.

synchroscheme5393d ago (Edited 5393d ago )

Damn good article. It does suck how games will have the choice to be obviously good or blatantly evil. Often times having trophies for doing so just so you can go back and try the other route. Moral choices shouldn't be used as a means of replayability or just to see the other ending to the game, it should actually have you questioning yourself as you would in a real life situation.

Granted, I suppose a lot of devs realize that games are also a way to explore thoughts and situations where we normally wouldn't dare to go to, and if given the choice a decent person will almost always choose the more honest or noble option, so nothing is being explored.

In order to bypass this, devs should instead look not toward good or bad, but that special gray area where there isn't a particular desired outcome.

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60°

Fallout 3 Remaster Is Allegedly Planned For Release At Some Point In The Future

A remaster of Bethesda Game Studios' 2008 action role-playing game, Fallout 3, is planned for release at some point in the future.

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twistedvoxel.com
LucasRuinedChildhood135d ago

Would be nice if they had New Vegas ready as well, especially because of the show.

Hopefully this doesn't have the same performance issues as Oblivion Remastered.

cloganart133d ago

I haven't seen anything on these performance issues? What's been going on?

walken7133d ago

Probably the Unreal Engine issues, I skipped it for that reason.

Snookies12134d ago (Edited 134d ago )

Throw in all the DLC as well, like Oblivion and I'll definitely bite. I recall having one trophy left to unlock on the PS3 version with 100+ hours in my save. When my save file got corrupted, lol. Very sad day.

To be fair though, Bethesda was trash at Playstation ports anyway.

Michiel1989133d ago

all devs sucked at porting to ps3 for the first like 3 years because no one had experience with the cell architecture. Even 1st party took a long while to get proficient with it, the difference between uncharted 1 and 3 is massive for example.

Extermin8or3_134d ago

Oh oh oh I can do this too. GTA 7 will be made at some point in the future. Fallout 5 will enter development in the future too

jznrpg134d ago

Everyone there should know most gamers want New Vegas and Morrowind more than anything.

Christopher133d ago

Which is why we won't get them. Gotta keep floating "support this one and it might happen".

BlaqMagiq1134d ago

Can't wait. Won't have to go back to my PS3 to play this when it comes out.

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80°

Fallout 3 remastered on the Nintendo Switch 2 is what we deserve, not the worst Fallout game

Fallout Day's disappointing news that Fallout 4 is coming to Switch 2 is a shame, as this 17-year-old entry is more deserving of a new port.

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pockettactics.com
jambola206d ago

Why exactly do you think you deserve it??

Phoenix76206d ago

Fallout 4 isn't the worst game in the franchise. It's either Fallout 76 or Fallout BOS that's the worst.

gigoran8205d ago

PC and all other modern consoles never got a remaster of 3, but obviously the switch 2 was the tipping point to make it a reality... ahuh

1nsomniac205d ago

Meh, I thought 3 was garbage. I'm not a great fan of the franchise to be fair. They're like B-Movie films, really shallow and janky. 4 was definitely one of the better ones though.

UltimateOwnage205d ago

So the article makes a snippy entitled statement and acts like that is going to encourage a publisher to give them what they want. Okay.

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110°

Fallout 3 designer expects remaster to revise gunplay to make it closer to Fallout 4

Fallout 3 game designer Bruce Nesmith explains that the upcoming remaster should revise the game's gunplay to be more modern.

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videogamer.com
neutralgamer1992393d ago

Give us FO3 with all the dlc remastered like ESO. Load times faster, quality of life improvements, gun play improvements

I believe it shouldn't just be graphical they should make improvements where they can to make the game better. A simple face lift isn't what's needed

ZeekQuattro393d ago

Still my favorite one. I remember getting a digital copy of FO3 when I got FO4(XBO). It was nice to finally play a stable version of the game. Then when I got a Series S it was an even better expierence. Quick resume and FPS boost made it feel like a whole new game. Updated gunplay would be very welcome though. One of the few things FO4 did better.