140°

How Borderlands Began: A Developer Roundtable

GameInformer - The concept behind the first Borderlands was brewing in the minds at Gearbox for quite some time before the four years of development even began. It was a game that was difficult to define, and the team behind it helped it grow from the phrase "shooter-looter" to a personality-drenched full-scale FPS-RPG love child.

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Ja555on5301d ago (Edited 5301d ago )

lol, I love how they're all swinging on their chairs

lzim5301d ago

most of the fun of being in the game industry.

CrimsonSaber5301d ago

i love borderlands, would love to see em go a little more realistic maybe ditch unreal for what bethesda and id are using for rage.. would be a nice touch of things to come since that was the original desgin for Borderlands

Ja555on5301d ago

But that would be taking away what makes Borderlands different from other RPGs, it's supposed to be crazy and do things that haven't been done before

lzim5301d ago

just need more vehicles and a point.

CrimsonSaber5300d ago

oh no ! they can keep the wild shi*, im just talking about the graphics making them a bit more real.

50°

The Behind-The-Scenes Story Of The Art-Style Swap That Saved Borderlands 1

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.

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Michiel1989159d ago

ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

80°

Pure Arts Reveals Borderlands Collectible

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

100°

Despite Borderlands Movie Flop, Series Saw Boost in Sales; Take-Two to Be Selective on Licensing IPs

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.

-Foxtrot460d ago

"we don’t really need to break out the contribution from the film because while it was economically positive"

Come on, there was nothing positive about it, it literally bled money...not really economically.

Daeloki459d ago

No there was not. The same way there was no Dragon Ball live action movie, nor an Avatar the Last Airbender live action movie :)

RhinoGamer88459d ago

Polish a turd to make a what?!

DefenderOfDoom2459d ago (Edited 459d ago )

So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.