
GameInformer - The concept behind the first Borderlands was brewing in the minds at Gearbox for quite some time before the four years of development even began. It was a game that was difficult to define, and the team behind it helped it grow from the phrase "shooter-looter" to a personality-drenched full-scale FPS-RPG love child.

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.
lol, I love how they're all swinging on their chairs
i love borderlands, would love to see em go a little more realistic maybe ditch unreal for what bethesda and id are using for rage.. would be a nice touch of things to come since that was the original desgin for Borderlands
just need more vehicles and a point.
oh no ! they can keep the wild shi*, im just talking about the graphics making them a bit more real.