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20°

Difficulty by Design

In today’s industry, difficulty is a selling point, a curtain that divides demographics, and a constant point of disagreement over which direction our industry is headed in. It creates stereotypes that target individual games, entire genres, different studios and publishers, and even video game platforms. This examination is primarily focused on highlighting difficulty as a useful tool in game design, though it also aims to dismiss the veil of confusion that’s fueled by so many different opinions and uses of it in games.

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altdevblogaday.com
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Community5380d ago
30°

FuRyu teases new game ‘Project Alice’ to be announced on April 25

FuRuy has opened a Twitter account called “Project Alice” teasing a new game announcement on April 25 at 20:30 JST.

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Community7d ago
50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
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Community13d ago
Cockney13d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
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Community13d ago