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50°

Another Box Office Hit, Another Terrible Game.

Why are all games that are based on movies rather pathetic, and is there any hope for a solution?

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gamrfeed.vgchartz.com
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Community5415d ago
BeardedGamerShow5416d ago

It is sad, indeed. So long as they keep selling well, though, the quality will remain in the gutter for most of these.

HarryMonogenis5416d ago

Hah, I've always been wondering about this; great read.

kthsdlr5416d ago

I have to believe it's possible to make a good movie-tie-in game. I really wanted the Watchmen game to be good because I loved the movie so much, but yeah. Conflicting ideas there or something.

barefootgamer5416d ago

Rushing to complete development of a game so that it can release simultaneously with the movie probably doesn't help.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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Community42d ago
Cockney41d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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Community42d ago
lodossrage43d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman42d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb41d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.