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130°

Death by consequence

Writer Dan Hobbs analysis and gives his view the sun Newspapers front page article DEATH BY XBOX, and how the media does not reflect the public i.e gamers.

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anothervideogameblog.com
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Community5396d ago
handheldwars25396d ago (Edited 5396d ago )

The world will most definitely be a better place for gamers in the next 20-30 years when most of the videogame-hating generation is dead and gone.

Till then, expect more flaming articles like this on da ex-bawks 360z!

Takoulya5396d ago

I don't think it has anything to do with the generation; people will hate for the sake of hating.

RedDead5396d ago (Edited 5396d ago )

Ah, I think it will take a bit of time to get over, EVERYTHING does. The whole sex in videogames with Mass effect 1 for example, how stupid do you have to be to think that 1 minute ass baring is a problem when Porn is even easier to access than it?

40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
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Community18d ago
italiangamer19d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde17d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy18d ago

And then MK1 killed it again.

DivineHand12517d ago (Edited 17d ago )

15 years went by so fast. I remember playing through the story mode at launch.

40°

Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

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50°

Early Tomb Raider: Legend gameplay footage shows unseen areas and different visuals

To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.

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eurogamer.net
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