
When Resident Evil 4 first hit the scene it was hailed with equal parts praise and criticism. On one hand, it was revolutionary to not only survival horror but to video games as a whole. On the other, it just didn’t feel like Resident Evil anymore.
RE fans and many survival horror fans for that matter can generally be divided into two groups – the people that feel the genre needs to change and adapt, and the people that feel survival horror’s best days are behind it. However if you happen to find yourself caught in the middle, sitting on the fence, rest assured that you’re not alone.

Circana data shows Resident Evil 5 as the best selling Resident Evil game in the US, ahead of Resident Evil 4 remake and Village.
So the most successful RE is the one where a white man is killing Africans.
This can't be real.

New leaks from Dusk Golem detail cancelled Resident Evil projects, including a Rebecca focused Revelations game, while stating no Resident Evil 5 remake is in development.
Capcom's willingness to invest in experiments and scrap them sets them apart form many other developers (Nintendo have a similar methodology). Far too often companies push a game setting or game mechanic that is just not that good and the final product is middling or poor.

Dusk Golem claims a Resident Evil 5 remake is not coming this year, with a Code Veronica remake expected instead.
Hopefully if and when they do a RE5 remake, they give it the RE3 remake treatment, because this is certainly one title that I don't want a faithful remake of.
I dunno about the guy who wants Zombies from games 15 years ago, but I remember a time when Zombies were the dead rising from their graves, not an infected blood thirsty rampant horde.
As for where to go, if it isnt horror, then it isnt a Resident Evil game. The first game was horror, and the next 3-5 games were also. I understand the sudden change to add variety and aim for a wider demographic, but by doing so you are simply tarnishing the RE brand, a franchise where people are expecting a certain common element or trait.
This can be compared to the DmC fiasco. People are expecting the Badass Dante from the original 4 DMC games, yet what you are giving them is something which shouldnt be associated with DmC.
Capcom, you want to innovate a horror series? Then why not REBOOT GODDAMN DINO CRISIS?!
Zombies are overused, Dinosaurs are nowhere to be seen. Reboot Dino Crisis, keep the horror elements of previous Resident Evils, yet substitute the Zombies with Velociraptors. Insta-purchase by me.
Bring back the Crows!!!!
It's like they took out all the good things about RE4 when they made RE5 AND still didn't add more stuff which made RE1-3 good.
The Merchent, Typewritters, Upgrade/Buy/Sell weapons throughout level instead of having to finish them, no side story like Ada's, the inventory, finding treasures didn't feel as good as in RE4....I mean I could go on. It's like they took out what made RE1-3 good AND changed what made RE4 good. You would of thought they would of added the survival horror like in 1-3 but kept some of things which made RE4 feel fresh, but they didn't. In the concept art they got it right the first time but then they had to add co-op and it turned into crap.
My recommendations:
Dump Co-op, having an almost 100% accuracy sidekick spitting lines that detract you from the experience takes the scariness out of me. (add a co-op mode if you wish but don't force it like RE5).
Makes us weak, have hard to upgrade weapons so you don't feel like an invincible tank.
bring back classics of RE5, savepoints, even typewriter tapes if necessary, find everything and not buy it, then assemble (combine) and get creative to create your health elixir.
sub-menus do not pause the game, you forgot to fuse a green and red herb while in a fight? you deserve it (will stress people out to make sure they are always ready)
use elements of surprise, a lot of enemy types so the effect is renewed.
last thing, make it open ended, not "capcom signature" mission type layered, this also appears in the DMC series. If you want to keep the mission layered system, well abandon
the possibility of a shop between missions, so you don't built an arsenal every chapter.
now it should make it scary.