
From Geeksweat: "Are developers going the right direction by simplifying these games or are these new "improvements" only making unfulfilling, shallow experiences?"

Alexander Morton, the Scottish actor probably best known for starring in British comedy drama Monarch of the Glen - but known to me for being the hilariously foul-mouthed dwarf Zoltan Chivay in The Witcher 2 and The Witcher 3 - has died aged 81.

EA is laying off an unknown number of individuals from across its Battlefield teams, including workers at Criterion, Dice, Ripple Effect, and Motive Studios, IGN understands.
When logic meets EA it generates anti-matter ..... so try not to apply it in any meaningful way. Entropy is what matters in there !!
cue the apologist saying that these are mostly just contractors hired for this specific project bla bla bla

The free-to-play reboot topped 15 million players in under three weeks, but EA now claims it needs to reshape the development team.
The community warned them this would happen but nope they knew better they continued with the live service push the made the art style cartoonish and this is the result
I find it curious that an article about simplifying RPGs would sport a shooter for the image.
Don't simplify them! The best actual RPG to launch last year was Resonance of Fate and that game was complex as hell!
RPGs are about strategy and thinking your way through your battles when it comes to video games. None of these Shooters calling themselves RPGs have made me do that. The most thought I did in Mass Effect was select my Krogan and send him out in the open so the enemies would step out of their cover to shoot his ass. Then I shoot them.
Are there even RPGs being made anymore?
hell no keep RPG's the way there suppose to be.....so what if a bunch of shooter fans complain cause they don't understand thats not the games fault, take the time think, get wrapped up in the story and what is going on, read every little bit of extra information given to you (a big reason why a lot of people didn't understand FF13), RPGs aren't suppose to be rush through and kill all there about using your head,living another life that you created from scratch, or follow the development of the chars
No. Put a thermal scope and rocket guider on the rpg's. Don't simplify them.
It depends. Certain aspects of a game - regardless of genre - need to adapt and change to the times while still retaining what makes the core experience unique to that particular genre. Turn-based battles have long gone by the wayside, and I think everyone is better for it. RPGs are probably the one genre besides FPSs that lack any real originality being produced. That's why people hated on FFXIII. It was linear as hell, but that's pretty unique for an RPG. And hey, you could venture off when you got to Gran Pulse. The datalog was also unique, yet people didn't want to read even though a lot of those same people grew up on RPGs where there were no voiceovers. Baffles the mind.
Certain things need to be simplified, but that doesn't mean the game should be any less deep than every RPG.