
Bastion's reactive narrator doesn't just elevate the game...it personalizes the entire experience in ways even Mass Effect and Portal don't.

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.
To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.
Can't wait for Wednesday.
Any RPG that starts with the hero waking up in his bed is an instant classic.
Very sad I don't have an Xbox and can't play this game. Maybe it's time...
Those are some pretty heavy-hitters this writer is comparing Bastion to.
"right up there with the likes of BioShock, Mass Effect, Heavy Rain, and Portal, and in some ways surpasses them"
Seriously? Hmm.....
ok *now* I'm getting excited for this game.