
Martin Baker writes: "Some games are visual spectacles, giving the player something to feast their eyes on and making them sit back in awe at the sheer amount of polygons the developers were able to squeeze into their game. Some games however, aren’t that special in terms of their polygon count, but what sets them apart from the rest of the competition is the vision of the creators. Some games should be held aloft in the ongoing argument of video games as art; Journey is one of those games."

Shaz from GL: "The way Journey evokes emotions through its narrative without using traditional storytelling methods is something no game has been able to replicate."

The composer behind Journey, Austin Wintory, recently had a chance to revisit the classic game, just in time for its tenth anniversary.
My fav indie game ever, played this on ps4 and ps5. Too bad it does not have a plat trophy.

Jenova Chen told us about the development of the game.